Your team of imprisoned villains has been temporarily paroled to fight an invasion of giant bugs in Chicago while the heroes are off-planet.
Description:
In the tradition of Suicide Squad/Thunderbolts, your team is full of imprisoned villains let out to do the dirty missions that the superheroes won't touch. Your Mission: While the city heroes are busy off-planet, your team is sent out to fight a Chicago invasion of giant bugs and end the source by any means necessary.
A group of Ice Age tribespeople set out to rescue their chieftain after he was taken by a mysterious strangers.
Description:
Set 30,000 years ago, somewhere on a frosty plain, long before the dawn of civilization. Weeks before winter sets in, some members of the Clan of Three Claws witness their tribal leader captured by a mysterious, rival tribe. Fearful that their tribe will be doomed without his leadership, they set out after their chief in the haunted Forest of Howling Sorrows. A 125-point Ice Age adventure written by JC Connors of 1shotadventures.com Pregen characters provided.
In a freezing, lonely inlet many miles north, a group of brave raiders are sent to find Drængr Thar, a famed clansman whose boat was stranded while returning from a raiding voyage.
Description:
Drængr Thar was a compulsive raider. Every season he set out to raid the nearby lands; every season he came back loaded with gold, silver and valuable captives. To raid with Drængr Thar was considered a great honor; many young warriors fought to gain a place in his fleet of longboats. A month ago, he set out on another great voyage. However, upon his return home, his ship was beset by a wrathful storm. The storms fury was so great, it splintered his longboats mast and drowned several of the crew. Pushed far off course, Drængr and the survivors finally found shelter in a northern inlet, dozens of miles away from the nearest friendly settlement. Badly wounded, Drængr feared that his begotten treasures would not make it home to his family, so he sent two hearty men running down the coast to find aid. A 150-point 1shotadventures.com adventure with Pre-generated characters by JC Connors.
Your team is full of imprisoned villains has been paroled and sent to the island fortress of the supervillain Draco Hunzanda. Everyone's tired of his shtick and want him dead.
Description:
In the tradition of Suicide Squad/Thunderbolts, your team is full of imprisoned villains let out to do the dirty missions that the superheroes won't touch. Your Mission: Your Team is sent to a remote island to infiltrate the fortress of the supervillain Draco Hunzanda. Quite a few countries are tired of his shtick, and they want him permanently dead.
Your team is full of imprisoned villains has been paroled and sent to Argentina to find the last living Nazi. Your mission is to steal his tech and silence him...permanently.
Description:
In the tradition of Suicide Squad/Thunderbolts, your team is full of imprisoned villains let out to do the dirty missions that the superheroes won't touch. Your Mission: Your team heads down to Argentina to find the last living Nazi, steal his technology, and send him along to his final grave.
You've discovered the horrible truth behind the events in Leviathan, Arizona. But can you stop the chain reaction that threatens the existence of humanity itself?
Description:
An investigation into the disappearance of gold miners in the town of Leviathan, Arizona has revealed a truth almost too horrifying to believe and a plot that threatens the very existence of humankind. A Cypher Bureau adventure (Monster Hunters in the Old West). This adventure contains mature themes and body horror.
It's 1885, and there's gold in the hills of Leviathan, AZ. Hundreds have traveled here with dreams of gold and riches. But there's something sinister lurking as well. Can you uncover the truth?
Description:
The Leviathan mine once drew hundreds of men with dreams of riches. Then the miners began disappearing. A few have returned, somehow ... changed. Did the miners venture too deep, driven by greed, until they crossed a threshold into another realm? A Men in Black Hats/Cypher Bureau adventure. This adventure contains mature themes and body horror.
Your quest is to find the Lost Temple of Týr and return with the Lawgiver, a blade of legend. This weapon may be the Nordlonders last hope.
Description:
Ifjall is hard-pressed. This is always the case the town is prosperous but life is hard, and its location near the Frostharrow pose a constant threat. Fae raids have increased, there's rumors of demonic activity, and if that's not bad enough, reports of a surge of undead have reached the hajarl. Geirolf Tyrthegn, a cleric of Týr, believes that only with the Lawgiver, a weapon blessed by Týr himself, will allow the rediscovery of the Lost Hall of Judgment and the salvation of the Nordlond.
The city of Nautopolis vanished ages ago, but new advances in magitech have allowed explorers to locate it. Can your team discover what happened to a lost group and learn the city's secrets?
The city of Nautopolis vanished ages ago, but new advances in magitech have allowed explorers to locate it. Can your team discover what happened to a lost group and learn the city's secrets?