Ronald Bandor's rich uncle has died and all of his relatives have gathered at the mansion for the reading of the will. History dictates that all of Ronald's relatives will die at the hands of a madman and Ronald will inherit his uncle's time traveling equipment. Your mission is to make sure history does not repeat itself. O yeah, don't get killed or discovered in the process.
Worlds Enough and Time: The Engines of the Sun (Finals)
Description:
With their foe's face is revealed at last, Infinity is compromised and unable to act. A ragtag assortment of off-world agents band together in ancient Egypt to do what must be done. But how do they succeed against a foe with years to prepare, where any misstep can set off reality quakes? Whose followers are utterly convinced that they perform the will of a god?
Worlds Enough and Time: The Sound of Infinite Hands Clapping
Description:
A team of I-Cops rushes to Genji-12 to prevent one piece of a vast Centrum plot, and tasked with identifying their foe. Immediately, they are embroiled in the insidious politics of feudal Japan; left outmaneuvered, double-crossed, confused, and confronting Centrum agents wielding technology unlike anything on record. 2 players advance to the finals.
The enemy's reality-shifting plot threatens to ravage crucial parallel worlds. The one man who can stop them is an exile on the prison world Coventry, and Infinity is oddly silent to retrieval requests. Amid the chaotic Napoleonic Wars, an ISWAT team seeks the impossible-a way in & out of Coventry from outside Homeline! 2 players advance to the finals.
Someone has kidnapped the beautiful daughter of Roman trader M. Aemilius Drusus. Distraught, he hires freelance adventurers to find her. Unbeknownst to him, you are Infinity Patrol penetration agents with your own agenda - rescue Aemilia before the timeline shifts. But who is tampering with this parallel world's reality? 2 players advance to the finals, Sunday 9:00 am.