Nordvorn is gripped by strange deaths and unexplained disappearances. Animals mutilated, a young woman with an unknown malady, and whispers of a shadowy presence have spread through the city.
Description:
Something sinister has arrived in Nordvorn. Animals have been mutilated, citizens whisper of missing pets, a young merchant’s daughter fades with each passing day, and whispers of a shadowy presence have spread through the city. Only the cleverest and bravest will uncover the truth behind the city’s mysterious terror before something truly unspeakable occurs.
An original fantasy adventure using the Dungeon Fantasy GURPS rules is part of the Nick and Nose World Tour which brings fast, welcoming GURPS games to the table wherever we roll (3d6!)
We’re dedicated to great play and may accept 1–2 walk-ups if space allows.
When cultists steal sacred bones, heroes must brave the nightmare-haunted Tomb of Dreams to stop the Sleeper-an entity from beyond the stars. Face cultists, traps, and your own fears made real.
Description:
Pilgrims transport sacred bones to perform a ritual meant to seal away a Far Realm entity for another century. When cultists ambush them and steal the relics, the heroes must give chase to the dark heart of the forest to the Tomb of Dreams, where a ritual is underway to awaken the Sleeper, an ancient being trapped between worlds. The tomb is a nightmare realm of cultists, deadly traps, and fears made real. Recover the bones, stop the ritual, and prevent madness from being unleashed upon the world.
Part 1 of a 3-part campaign. Each session stands alone—join for one or play the full saga. Adapted for GURPS from Sleeper in the Tomb of Dreams by Matthew Sernett.
This game is part of the Nick and Nose (and friends!) World Tour which brings fast, welcoming GURPS games to the table wherever we roll (3d6!) We’re dedicated to great play and may accept 1–2 walk-ups if space allows.
The 1880s Wild West frontier town of Shade Gulch is plagued by a cursed gold mine unleashing magic. Can you lift the curse before the town is destroyed?
Description:
The former preacher turned outlaw, Ezekiel Crowe, robbed and murdered a local shaman, believing he had magic that would grant him riches. Ezekiel took over the local mine, in the hopes of gaining untold wealth, but in doing so he unleashed a force that has been trapped for centuries. Ever since then, weird and deadly events have been occurring around the mine. The mine owner has hired your posse to go in and remove Mr Crowe and hopefully lift the curse.
This adventure is an Introduction to GURPS (the Generic Universal Role Playing System). The rules will be taught to you in stages, no experience necessary.
This game is part of the Nick and Nose (and friends!) World Tour which brings fast, welcoming GURPS games to the table wherever we roll (3d6!) We’re dedicated to great play and may accept 1–2 walk-ups if space allows.
An archmage's tower has erupted in wild magic surges after a botched spell experiment and the resultant chaos threatens to engulf the nearby town. Can you protect them?
Description:
The archmage Malacar Veyne, once an advisor to kings, disappeared into his tower many years past. A few weeks ago, magic eruptions (portals, gravity changes, illusions, etc.) started occurring in and around the tower. These occurrences are getting more frequent and spreading farther, threatening to engulf the town of Tower’s Edge. The mayor has hired your team of adventurers to investigate!
This adventure is an Introduction to GURPS (the Generic Universal Role Playing System). The rules will be taught to you in stages, no experience necessary.
This game is part of the Nick and Nose (and friends!) World Tour which brings fast, welcoming GURPS games to the table wherever we roll (3d6!) We’re dedicated to great play and may accept 1–2 walk-ups if space allows.
In 2035, the hi-tech company Veilbreak attempted their first zero-time transport. The experiment wasn't a complete success, and the rip in space-time is causing problems.
Description:
The CEO of Veilbreak promised the first instantaneous transport before the end of the year. It was aggressive; some corners had to be cut, but on Dec 30th, 2035, the first inanimate object transfer was made. There were some glitches (the test cargo arrived mangled) and unfortunately, the target portal didn’t close, and all living beings within the building were sucked into the portal, presumed dead. DCOps (Dimension Control Operations) has dispatched your team to investigate the portal and close it ASAP.
This adventure is an Introduction to GURPS (the Generic Universal Role Playing System). The rules will be taught to you in stages, no experience necessary.
This game is part of the Nick and Nose (and friends!) World Tour which brings fast, welcoming GURPS games to the table wherever we roll (3d6!) We’re dedicated to great play and may accept 1–2 walk-ups if space allows.
Winter of '77-78, Valley Forge, Pennsylvania soldiers vanish, strange rumors spread. Washington tasks you with uncovering the truth before fear and doubt unravel the camps fragile morale.
Description:
The winter of 77-78 at Valley Forge is harsh, and morale is fragile as the Continental Army endures cold, hunger, and hardship. Recently, strange reports have spread through the camp: shadows in the snow, lantern lights deep in the forest, and the unexplained disappearance of a few soldiers. To prevent panic, General Washington has tasked a small group with investigating these unsettling mysteries to ensure the camps safety before fear takes hold and to shed some light on the Cold Shadows Over Valley Forge . An original GURPS adventure set during the American Revolution.
Part of the Nick and Nose World Tour!
Survivors, trapped underground after a cataclysm, must navigate dangerous tunnels, face alien creatures, and escape before light runs out and the depths consume them in this dark fantasy adventure.
Description:
A dark fantasy sword-and-sorcery adventure that takes a chilling twist on the classic dungeon crawl. After a cataclysm shatters the city, a group of desperate survivors find themselves trapped deep underground, far from the world they once knew. In the crumbling ruins of a broken civilization, they must navigate dangerous tunnels and face horrific, alien life forms that lurk in the dark. With time running out and light growing scarce, the survivors must overcome deadly threats and find a way to escape before they are consumed by the depths. Adapted from the one-shot adventure Nightcrawlers by Gildor Games, now playable using the GURPS system. Will they survive the darkness?
King Humfrey has sent your team to investigate a series of disturbances in the south because he is too busy with the Mundania incursions up north.
Description:
Strange stories have come to the capital from down south. People missing, unexplained sightings and non-magical "magic"... weird, right?!? I mean, this is Xanth, where everyone has some kind of magical trait. But still, is it a new kind of talent, or is something else happening? King Humfrey's magic can't tell what it is, so he needs your team to find out. This is a fantasy GURPS adventure based in the land of Xanth (Piers Anthony), where every player character has a unique magical talent.
King Humfrey has sent your team to investigate a series of disturbances in the south because he is too busy with the Mundania incursions up north.
Description:
Strange stories have come to the capital from down south. People missing, unexplained sightings and non-magical "magic"... weird, right?!? I mean, this is Xanth, where everyone has some kind of magical trait. But still, is it a new kind of talent, or is something else happening? King Humfrey's magic can't tell what it is, so he needs your team to find out. This is a fantasy GURPS adventure based in the land of Xanth (Piers Anthony), where every player character has a unique magical talent.
The dark Overlord Saethor has come to power, threatening death and destruction to all who oppose him and a few who dont.
Description:
Saethor, whose Dark Legion was hired to keep order in a time of famine, betrayed and massacred the council that hired him, and seized power. With a name like the Dark Legion, could one really expect it to end any differently? He assimilated the Red Fang orcs and defeated the elves of Amberwood. Now, his avaricious gaze turns on the Kingdom Play the roles of a small group of soldiers fighting in an all-out war to defeat the evil Overlord before its too late. Will Saethors Bane fall upon the forces of the Kingdom, or on the Overlord himself? This is a programmed adventure and will be different each time it is run based on the player's decisions.