Not all the students in your class are graduating. Getting your friend out will be impossible. But you are part of the Alliance School of Extraordinary Youth, and impossible is what you do best.
Description:
Not all the students at the Alliance School of Extraordinary Youth are graduating. One student is missing, and the authorities don't seem to care. "Oh, they'll be back soon, probably out at a party." But you know better. You know they've been kidnapped by the Blue Sun Corporation, and they're going to force them to do all types of ri shao gou shi bing. Getting them out will be impossible, and you're not sure who on the inside you can trust. But you are part of the Alliance School of Extraordinary Youth, and impossible is what you do best.
Get a ship, get a crew, get a job, and keep flying in this board game adaptation of the famous TV series.
Description:
Command your own Firefly, perhaps as Malcom himself. Add crew, purchase equipment, and complete jobs, making your way through the Verse as best you can while avoiding the Alliance and the dreaded Reavers ...
Entire Verse will be included in the game as well a curated selection of Leaders and Ships.
Description:
Some experience would be appreciated. Rules will be covered before play, but it will be an abbreviated explanation. The leader and ship choices will also be curated based on the story card being used.
Entire Verse will be included in the game as well a curated selection of Leaders and Ships.
Description:
Some experience would be appreciated. Rules will be covered before play, but it will be an abbreviated explanation. The leader and ship choices will also be curated based on the story card being used.
Entire Verse will be included in the game as well a curated selection of Leaders and Ships.
Description:
Some experience would be appreciated. Rules will be covered before play, but it will be an abbreviated explanation. The leader and ship choices will also be curated based on the story card being used.
Do the job, get paid, and keep flying. Be the best ship captain in the verse.
Work together to make things right. GM will play if there is an open seat.
Description:
No Showdowns or Piracy to keep the game friendly to newer players. Great if you want to learn the game in a cooperative setting. We will be playing with an older set (it packs easier) but with rules adjustments from the 10th anniversary edition and in-house cooperative variant. Rules allow for cutting to the finish if things run long, we will end with a finale on time.
Do the job, get paid, and keep flying. Be the best ship captain in the verse.
Work together to make things right. GM will play if there is an open seat.
Description:
No Showdowns or Piracy to keep the game friendly to newer players. Great opportunity if you want to learn the game in a cooperative setting. We will be playing with an older set (it packs easier) but with rules adjustments from the 10th anniversary edition and an in-house cooperative variant. Rules allow for cutting to the finish if things run long, we will end with a finale on time.
Hire crew, work a job, get paid, keep flying! Play the board game based on the beloved sci-fi show. We will be using the Kalidasa and Breaking Atmo expansions.
Players Captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics, and other passengers. All expansions plus new Still Flying Expansion.
Description:
Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an Alliance vessel. Traveling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins!