All expansions, played on the big map, Vera. Find a crew. Find a job. Keep flying. Cross the 'verse to complete jobs and get paid.
Description:
“See, Vera? You dress yourself up, then you get taken out somewhere fun.” - Jayne Cobb Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins. Game description from the publisher: In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse …
Work and make some money. The employers are shady, the Alliance is on your tail, and reavers are everywhere. You get to travel the 'verse and don't forget to wash your spears.
Description:
Based on the popular Firefly television series, players captain their own Firefly-class transport ship, traveling the 'verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding reavers are all in a day's work for a ship's captain at the edge of the 'verse. This is a high-end thematic tabletop boardgame.
Work and make some money. The employers are shady, the Alliance is on your tail, and reavers are everywhere. You get to travel the 'verse and don't forget to wash your spears.
Description:
Based on the popular Firefly television series, players captain their own Firefly-class transport ship, traveling the 'verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding reavers are all in a day's work for a ship's captain at the edge of the 'verse. This is a high-end thematic tabletop boardgame.
Something is loose in Government Facility #42, something only a specialized team of agents have a chance of bringing down. There may something here that saves us. Or kills us. Or both.
Description:
They say that Ariel is a paradise of technology. That it is. But every paradise has its snakes and apples. The one in Ariel is an underground bunker called Government Facility #42. Something is loose in there, something only a specialized team of military, espionage agents, and scientists have a chance of bringing down. It's a Tze Sah Ju Yi, a suicide mission plain and simple. But, in the middle of all these Mo Min Chi Meow scientific experiments, there may something here that saves us. Or kills us. Or both.
In the city of New Vega on Paquin, a naïve companion is missing, and it is up to a team hired by the Companion Guild to find what really happened.
Description:
In the city of New Vega on Paquin, a naïve companion is missing, and it is up to a team, some Companions, some friends of the victim, all hired by the Companion Guild to find what really happened. If she is alive, bring her back. If she is dead, get justice. The Companions aren't some Jien Huo that can be thrown away. The Guild protects their own.
Players captain their own Firefly-class transport ship, traveling the ‘Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job -- so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day’s work for a ship’s captain at the edge of the ‘Verse. **with expansions**
Players captain their own Firefly-class transport ship, traveling the ‘Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job -- so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day’s work for a ship’s captain at the edge of the ‘Verse. **with expansions**
In this highly thematic, semi-cooperative, mission-based board game set in the 'verse of the Firefly television series, players command a crew in their own Firefly-class transport ship, meet with familiar contacts, take jobs, and get paid.
Work and make some money. The employers are shady, the Alliance is on your tail, and reavers are everywhere. You get to travel the 'verse and don't forget to wash your spears.
Description:
Based on the popular Firefly television series, players captain their own Firefly-class transport ship, traveling the 'verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding reavers are all in a day's work for a ship's captain at the edge of the 'verse. This is a high-end thematic tabletop boardgame.