The heir to Saito Biotechnics is missing in Death Valley Free Prison. The job - recover him. Only the most desperate runners would sign on. Sadly, you are one of them.
The heir to Saito Biotechnics is missing in Death Valley Free Prison. The job - recover him. Only the most desperate runners would sign on. Sadly, you are one of them.
In this post-apocalyptic melodrama, small groups of free peoples face a hard winter in a world dominated by tyrannical powers. Inspired by kung fu & exploitation genres.
Description:
New York City has been liberated from the yoke of the wicked Dr. Morrow. His mind control towers destroyed, his former slaves are learning the meaning of freedom, most for the first time. Even as victory bonfires light the night, winter's chill begins to set in. Winter may drive the most desperate to seek a modicum of security in servitude. Despite Dr. Morrow's death, dangers from blight and predation continue, and now new, powerful enemies lurk on the borders, testing the resolve and power of the newly freed land with an equal measure of threats and promises. A mix of high flying melodrama and scorched earth survival. This game focuses on inter-character drama and negotiation in a larger-than-life dystopia. Rules light, role play stressed.
This is not your 1936 . The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
This is not your 1936. The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
This is not your 1936. The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
When you're a spy, people are always trying to shoot, shank, arrest, blow up, or otherwise inconvenience you. Play a trigger happy ex-girlfriend, an old friend who used to inform on you, family, too (if you want that role), or the former spy. Run in a 'one-camera style.' Role playing emphasized, this event is not a tactical exercise.
When you're a spy, people are always trying to shoot, shank, arrest, blow up, or otherwise inconvenience you. Play a trigger happy ex-girlfriend, an old friend who used to inform on you, family, too (if you want that role), or the former spy. Run in a “one-camera style.” Role playing emphasized, this event is not a tactical exercise.
When you're a spy, people are always trying to shoot, shank, arrest, blow up, or otherwise inconvenience you. Play a trigger happy ex-girlfriend, an old friend who used to inform on you, family, too (if you want that role), or the former spy. Run in a “one-camera style.” Role playing emphasized, this event is not a tactical exercise.
Join us for this special rendition of a lost episode from season 2 - "Confessions". Buffy and the Scoobies have to prepare for homecoming while Sunnydale is rocked by a series of teen suicides. Role Playing Emphasized.