The call came in yesterday from Jimmy Fives: "Blue Trout tomorrow at noon. Job for you. Low risk, high reward."... Yeah, right, like THAT'S ever true. Still, money is money, and it just might be a cakewalk.
The call came in yesterday from Jimmy Fives: "Blue Trout tomorrow at noon. Job for you. Low risk, high reward."... Yeah, right, like THAT'S ever true. Still, money is money, and it just might be a cakewalk.
Maximum Cyberhell 20XX: Trapped in the Death Loop 5000
Summary:
In the grimmest, darkest future, the Kings of Carnage force their endlessly resurrected subjects to fight and die for sport! Can you escape their latest terrifying competition and find true freedom?
Description:
In the maximally hellish cyber-future of 20XX, the Kings of Carnage rule the blasted wastelands of Urth from smog-belching fortresses. Miserable subjects sealed in rank dungeons endlessly re-live short, terrified lives, “preserved” purely for the Kings’ vile amusement. Their resurrected consciousnesses are forced back into violent bloodsport time and again. You are one such prisoner-gladiator, with no memory of how many times you have died and been reborn. The Kings of Carnage have decreed a grand new entertainment to overshadow all that have come before it: The Death Loop 5000 – a no-holds-barred race to unknown lands. To the victor-pilot go the greatest of spoils: freedom from their grasp and a chance at true death. And to the losers? Nothing but the bite of steel against flesh, the cruel lash of flame, and then yet another gasping resurrection to a new day of unending torments.
As a supervillain in training, you're used to being bossed around. But when the Big Bads vanish suddenly & it's up to you to keep the forces of Good at bay, you know it's finally your time to shine!
Description:
They always say every villain's got a secret heart of gold, but you figure if that were true, your boss would've pried yours out by now. Face it: being an entry-level villain at Infamy Incorporated sucks. Grueling 12-hour days, worse pay than McBurger Guys, and sometimes, a bigwig supervillain from the Council of Hate will just waltz in and steal the awesome origin story you've been working on for weeks cuz Marketing says he needs a reboot. Some days, you wonder why even try ... but it looks like today might be your lucky day! Last night, the Council headquarters on Caveira Island was transported to Dimension R--with the entire Council inside! The world needs supervillains, and it needs 'em fast, so the boss says suit up and get ready to head out. And hurry up about it--those do-good dolts from the American Justice Collective are already waiting for you at Capital City Savings & Loan!
Upon the Forever Sea sail the great Mercantile Ships, each like a floating city! They gather by night for trade & safety. When your captain sets course for the deadly Churn, mystery and madness await!
Description:
Upon the vast, rippling waves of the Forever Sea, the great Mercantile Ships sail in an eternal, carefully orchestrated dance, riding the trade winds each day and clustering like floating cities each night. When Ships lash together, merchants, artisans, and entertainers awaken to ply their trades and share their stories by hazy lanternlight. The Crimson Boar is one of the oldest ships upon the Sea, and a thousand tales of adventure and sorrow are writ upon her once-gleaming hull. Some say she was blessed by the gods themselves before the world was drowned in endless ocean. But when her aging captain demands to sail for the infamous “Churn,” a swirling, ship-consuming vortex that legends say is the birthplace of all waves, the old Boar may be raising anchor for the very last time. Join her crew on an epic nautical quest into the nature of heroism and the tragic history of a lost world.