A push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion!
Description:
You are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away...
During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures.
Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring).
A push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion!
Description:
You are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring).
A push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion!
Description:
You are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring).
A push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion!
Description:
You are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring).
A push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion!
Description:
You are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring).
A push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion!
Description:
You are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring).
A push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion!
Description:
You are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring).