A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!