A circle of Solar Exalted have been contracted to help with the defense of Nexus, a free city outside the control of the Realm. The location of a Dragon-Blooded outpost housing a number of First Age weapons set to be used against the city has been discovered, and it is up to the heroes to make sure the ancient artifacts are never again activated.
The seas beyond the edge of civilization are a chaotic and dangerous place. Rumors of treasure and unimaginable riches abound. An island that was never seen before has appeared in one of the more treacherous areas of the sea, and upon it is a great marble structure that resonates with incredible power. Surely, such a thing warrants investigation...
A rash of unpredictable assassinations has the Bureau of Destiny at its wits end, but they are powerless to investigate. Will you and your cadre of ragtag Exalts uncover the mystery which has Heaven baffled?
A rash of unpredictable assassinations has the Bureau of Destiny at its wits end, but they are powerless to investigate. Will you and your cadre of ragtag Exalts uncover the mystery which has Heaven baffled?
As Creation teeters on the brink of chaos, the Chosen of the Unconquered Sun have returned. Hunted as Anathema, and carrying heavy burdens of former lives, these Exalts have managed to garner quiet favor from those who never betrayed them, or who have seen the error of their ways. Will the efforts of many be enough to usher in a new age... or shove the world into destruction? Role playing stressed, familiarity with the Exalted setting advantageous
A secret meeting has been established in a remote town in the Eastern Threshold. It is in that quiet village that the Solar Exalted are to meet with some one who claim to have found the site of a great First Age ruin. However, they find that the town is even quieter than they had imagined. The only clues point to an old toy shop on the edge of town.