A Legends of Barsaive Adventure. The last piece of the puzzle has been found in the Blood Wood. Now you must secure it!
Description:
Journey far afield from Haven and into the Blood Wood itself. You will have to move quickly and discreetly if you want to have a chance of getting out of this thorny domain unscathed. But what do the Seekers of the Heart have to do with all of this?
A Legends of Barsaive Adventure. The Adventuring Companies decide to explore Parlainth and you're in!
Description:
Your reputation has been growing steadily over the past months and you've been involved with nearly every step of this map investigation. As you are bundled up for a long term dive into Haven, you can't help but feel things may be about to take a sour turn.
A Legends of Barsaive Adventure, Venture under Parlainth to negotiate a truce with the queen of the dead.
Description:
Due to recent events, everyone is watching their own backs and few are looking to defend the city. The Loremaster Vardeghul however, seeks to cash in a favor and keep her city safe. The adventure takes you through the underground and into contact with things that go bump in the dark.
Nectar wine, exotic food from the bazaar of Jux, & an evening stroll to look at the city. Unfortunately, others have different plans this evening. And those plans involve you. Best deal with them.
Now just a few hours out, the distant lights of the city of Jux promise comfort after a long flight from southern Amaric. You can relax; your journey is almost done. Good drink & food await you.
On your way home to Jux & seeking shelter from the hungry fauna of Amaric's jungles, you come across some ruins. What are they doing here? And is there anything of importance to be found in them?