A Legends of Barsaive Adventure. When the infirm disappear from Haven, who could benefit?
Description:
A human woman has lost her aunt and she needs some freelance snoops to track down what happened. Not all is as it seem, however, as you investigate the Curators and the local poor house. Everyone seems interested in how your case is going.
A Legends of Barsaive Adventure. An artifact has gone missing and everyone is pointing the finger.
Description:
Another artifact has gone missing under the noses of the Adventuring Companies. What was this device and how was it removed so smoothly? The ancient Loremaster Vardeghul recruits you to get to the bottom of it all.
A Legends of Barsaive Adventure. Finally a lead! A flower in the catacombs could hold the answers.
Description:
At last a lead! Just a simple flower stands between you and those elusive map pieces, but if it were that easy no one would pay for your services. Journey deep into the catacombs of Parlainth and seek out the trouble that started your journey.
A Legends of Barsaive adventure. The elves of Blood Wood call for a group of adepts willing to carry out some less than official negotiations in exchange for knowledge.
Description:
With Haven thrown into chaos, the elves of Blood Wood heed the call of assistance in exchange for a group of adepts willing to carry out some less than official negotiations. Players are tasked with mediating a bargain with the Seekers of the Heart, but such things are rarely so simple. New players welcome, pre-gens available.
A Legends of Barsaive Adventure. The Bountiful Badges provide much needed support for your team, but what is the source of their power?
Description:
An adventure for 3rd or 4th circle adepts interested in plumbing the depths of Parlainth's Western Catacombs and the macabre Theran experiments found therein. This adventure provides the final Key Knowledge required for the Bountiful Badge Thread Items. Appropriate Characters can be provided.
A Legends of Barsaive Adventure.One Namegiver, One Vote! But who should they all vote for? And why are there so many ballots in these boxes?
Description:
An adventure for 4th circle adepts to choose the fate of Haven. Everyone's favorite frontier town has faced trials and tribulations and now stands on the brink of ruin. Will it rise from the ashes, or will it wallow in the mire? It's up to a single group of ne'er do-wells and a pragmatic gambler to make that determination!
The tower has been overlooking the village of Avreen for as long as anyone can remember. Now, a strange light glows from its peak. It is up to you to learn whether this means blessing or disaster.
The tower has been overlooking the village of Avreen for as long as anyone can remember. Now, a strange light glows from its peak. It is up to you to learn whether this means blessing or disaster.
The tower has been overlooking the village of Avreen for as long as anyone can remember. Now, a strange light glows from its peak. It is up to you to learn whether this means blessing or disaster.
Adventurers down on their luck must take the only job that has come their way.
Description:
An excursion into Blood Wood. Presented with an open path, player choices will shape the direction and challenge faced in this adventure. New players welcome; characters provided