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ID:
2006-RPGA00052
Year:
2006
Title:
Xen'drik Expeditons: The Sahuagin Stone
Description:
The first faction adventure for the Cabal of Shadows. You should play this adventure before playing Well of Woe and Shadow Over Stormreach.
ID:
2006-RPGA00104
Year:
2006
Title:
Xen'drik Expedtions: Forbidden Knowledge
Description:
The second faction adventure for the Crimson Codex. You should play this adventure after playing Prophecy's Unwitting Servant and Well of Woe.
ID:
2006-RPGA00105
Year:
2006
Title:
Xen'drik Expedtions: Forbidden Knowledge
Description:
The second faction adventure for the Crimson Codex. You should play this adventure after playing Prophecy's Unwitting Servant and Well of Woe.
ID:
2006-RPGA00106
Year:
2006
Title:
Xen'drik Expedtions: Forbidden Knowledge
Description:
The second faction adventure for the Crimson Codex. You should play this adventure after playing Prophecy's Unwitting Servant and Well of Woe.
ID:
2006-RPGA00107
Year:
2006
Title:
Xen'drik Expedtions: Forbidden Knowledge
Description:
The second faction adventure for the Crimson Codex. You should play this adventure after playing Prophecy's Unwitting Servant and Well of Woe.
ID:
2006-RPGA00108
Year:
2006
Title:
Xen'drik Expedtions: Forbidden Knowledge
Description:
The second faction adventure for the Crimson Codex. You should play this adventure after playing Prophecy's Unwitting Servant and Well of Woe.
ID:
2006-RPGA00109
Year:
2006
Title:
Xen'drik Expedtions: Forbidden Knowledge
Description:
The second faction adventure for the Crimson Codex. You should play this adventure after playing Prophecy's Unwitting Servant and Well of Woe.
ID:
2006-RPGA00110
Year:
2006
Title:
Xen'drik Expedtions: Forbidden Knowledge
Description:
The second faction adventure for the Crimson Codex. You should play this adventure after playing Prophecy's Unwitting Servant and Well of Woe.
ID:
2005-RPG00220
Year:
2005
Title:
A Devil and the Deep Blue Sea
Description:
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
ID:
2005-RPG00221
Year:
2005
Title:
A Devil and the Deep Blue Sea
Description:
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.