The Podunk Pipsqueaks are an average minor league team. Miss Gale is doing everything she can to get her players ready for the major leagues. You are the players, the staff, the hopeless minor leaguers. Your goal is to get the skills you need for the late season callup. Silly attitudes encouraged, role-playing inevitable. Fifth level characters provided. No baseball knowledge required. (Reprised from 2007.)
The storm had come up swiftly and suddenly, destroying your ship. You managed to survived, with barely more than the shirt on your back. Holding onto whatever you could find that would help to keep you afloat, you think you see a ship in the distance from out of the mists. Your rescue is within sight. Is it fortuitous or is it true than there are some things worse than death? Role-playing stressed.
The storm had come up swiftly and suddenly, destroying your ship. You managed to survived, with barely more than the shirt on your back. Holding onto whatever you could find that would help to keep you afloat, you think you see a ship in the distance from out of the mists. Your rescue is within sight. Is it fortuitous or is it true than there are some things worse than death? Role-playing stressed.
The storm had come up swiftly and suddenly, destroying your ship. You managed to survived, with barely more than the shirt on your back. Holding onto whatever you could find that would help to keep you afloat, you think you see a ship in the distance from out of the mists. Your rescue is within sight. Is it fortuitous or is it true than there are some things worse than death? Role-playing stressed.
This is a 20th level game set in the Sigil Prep homebrew setting. Characters from all official D&D settings, with all 3.x options available. Expect silliness, pop culture references, and a college graduation ceremony you aren't likely to forget. Run by DM Swift, the campaign's originator.
Set in the (multiple) worlds of Sigil Prep, this is a first level game using D&D 4th edition rules. All options are open for character creation, but characters will be supplied if you don't have one. Broad comedy game with lots of poking at D&D quirks (past and present), pop culture, and fast-paced action. Improv skills a plus. Possibly the most anything-goes game at the con.
The Duke's nephew, the mayor of a trading hamlet to the north, has not sent word of how they faired the previous winter and magical communication has been lost with the hamlet. You are sent to investigate, to assist and guard the nephew as needed, and bring back word of this troublesome disruption. But a terror lurks in the village. And where are all the townsfolk?
Unknown creatures have invaded the Veldt Hills and taken captive over 100 prisoners. It is feared that they are to be sacrificed to appease an ancient God. The party has been sent to find these creatures, destroy them, and rescue the prisoners. An adventure for character levels 13 to 15. Characters are provided. Participants in each session play as a team. Team with highest score from all sessions wins a copy of the module.
Unknown creatures have invaded the Veldt Hills and taken captive over 100 prisoners. It is feared that they are to be sacrificed to appease an ancient God. The party has been sent to find these creatures, destroy them, and rescue the prisoners. An adventure for character levels 13 to 15. Characters are provided. Participants in each session play as a team. Team with highest score from all sessions wins a copy of the module.
Unknown creatures have invaded the Veldt Hills and taken captive over 100 prisoners. It is feared that they are to be sacrificed to appease an ancient God. The party has been sent to find these creatures, destroy them, and rescue the prisoners. An adventure for character levels 13 to 15. Characters are provided. Participants in each session play as a team. Team with highest score from all sessions wins a copy of the module.