You found the caravan, and killed the demonic & undead guards (2007). But now you have to see about taking care of the necromancer! And you're going to have to storm the wagon... and it sure seems like there's a lot more inside than outside.
You found the caravan, and killed the demonic & undead guards (2007). But now you have to see about taking care of the necromancer! And you're going to have to storm the wagon... and it sure seems like there's a lot more inside than outside.
Itâs another day at the Wellsbury Group Home. Your caretaker is out and youâve run low on milk⦠This game is in terrible taste, you will be outraged no matter who you are. Not for people under 18 years of age. This is an event for those who enjoy laughing at things that are socially unacceptable to be made fun of. We are terrible people, and so are you for playing this event. You have been warned.
The King periodically invites a selection of the local rabble to dine with him so he can show he is in touch with the common folk. Strangely enough, you are one of the lucky recipients of an invitation. Are you even from this kingdom? Oh well, you might as well take this opportunity to push forward your agenda, whatever it may be. After all, how weird could it get? Role-playing stressed.
The King periodically invites a selection of the local rabble to dine with him so he can show he is in touch with the common folk. Strangely enough, you are one of the lucky recipients of an invitation this time. Are you even from this kingdom? Oh well, you might as well take this opportunity to push forward your agenda, whatever it may be. After all, how weird could it get? Role-playing stressed.
You wake up wounded and burnt inside a smoking crater, not sure how you got there. The full moon illuminates the scattered pieces of your equipment. Blood seeps through a gash in your armor, and you feel like you just woke up from a bad dream. This is a puzzle-oriented role-playing event (no hack and slash). Participants play a character with amnesia and try to figure out their past before time runs out.
Each of you has been summonsed to the church of Temorkin. Autumn pleads with you to join her quest. She must travel to the city of splendor to find and help Merronis. Without hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
Each of you has been summonsed to the church of Temorkin. Autumn pleads with you to join her quest. She must travel to the city of splendor to find and help Merronis. Without hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
The ORIGINAL Dual Dungeon Duel that has been run at Gen Con for more than 25 years! Two teams of 10 people EACH enter the same dungeon at the same time under 2 separate GMs. Only one team will survive and be proclaimed the winners! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them. Magical Items, traps and tricks abound!
A veteran FOTWS member asks for a team of Hunters. Is it a plan to mentor the next generation of operatives, or something he can't handle on his own? A Fellowship of the White Star event taking place in 1905.