The Silent Citadel has become an eyesore to Simona Calcien. The dark tower rises from the center of her prosperous town like a rotting monolith that looms. For lvls 8-10.
Description:
The Silent Citadel has become an eyesore to Simona Calcien. The dark tower rises from the center of her prosperous town like a rotting monolith that looms over its idyllic surroundings. Simona has brought great wealth to her city. But the priests inside the Silent Citadel refuse her generosity, and therefore her influence. The priests are dedicated to the Arch Seraph Solyma, the Great Judge. Her worshippers kneel in reverent silence until they hear the Arch Seraph speak to them, which is a vigil that lasts an entire lifetime. Will you accept the coin of House Calcien to banish these priests, or try hearing the words of Solyma for yourself? This 3-hour adventure is part of Grim Hollow Organized Play – Season 3. It is playable by 5.5e player characters of levels 8 to 10. Org Play rules can be found online at https://ghostfiregaming.com/resources/ Pregens will be available.
Grim Hollow 3-3: Fires which Seek the Garden of Plenty
Summary:
Rumors persist that a sanctuary for the cursed, the mage, and the corrupted is hidden away in the countryside. It's said to be shrine to the Arch Seraph Aphaeleon. For lvls 8-10.
Description:
Rumors persist that a sanctuary for the cursed, the mage, and the magically corrupted is hidden away in the coauntryside of Sante Viegre. It’s said to be shrine to the Arch Seraph Aphaeleon. Through tranquil meditation and contemplation, a person can repent their sins and be healed of their afflictions. Nevertheless, the Arcanist Inquisition pursues the scent of heresy towards this refuge. Will you join their crusade to destroy these apostates, or rush to warn those sheltering in the Garden of Plenty that the fires of the Inquisition spread towards them? This 3-hour adventure is part of Grim Hollow Organized Play – Season 3. It is playable by 5.5e player characters of levels 8 to 10. Org Play rules can be found online at https://ghostfiregaming.com/resources/ Pregens will be available.
Grim Hollow 3-3: Fires which Seek the Garden of Plenty
Summary:
Rumors persist that a sanctuary for the cursed, the mage, and the corrupted is hidden away in the countryside. It's said to be shrine to the Arch Seraph Aphaeleon. For lvls 8-10.
Description:
Rumors persist that a sanctuary for the cursed, the mage, and the magically corrupted is hidden away in the coauntryside of Sante Viegre. It’s said to be shrine to the Arch Seraph Aphaeleon. Through tranquil meditation and contemplation, a person can repent their sins and be healed of their afflictions. Nevertheless, the Arcanist Inquisition pursues the scent of heresy towards this refuge. Will you join their crusade to destroy these apostates, or rush to warn those sheltering in the Garden of Plenty that the fires of the Inquisition spread towards them? This 3-hour adventure is part of Grim Hollow Organized Play – Season 3. It is playable by 5.5e player characters of levels 8 to 10. Org Play rules can be found online at https://ghostfiregaming.com/resources/ Pregens will be available.
Grim Hollow 3-3: Fires which Seek the Garden of Plenty
Summary:
Rumors persist that a sanctuary for the cursed, the mage, and the corrupted is hidden away in the countryside. It's said to be shrine to the Arch Seraph Aphaeleon. For lvls 8-10.
Description:
Rumors persist that a sanctuary for the cursed, the mage, and the magically corrupted is hidden away in the coauntryside of Sante Viegre. It’s said to be shrine to the Arch Seraph Aphaeleon. Through tranquil meditation and contemplation, a person can repent their sins and be healed of their afflictions. Nevertheless, the Arcanist Inquisition pursues the scent of heresy towards this refuge. Will you join their crusade to destroy these apostates, or rush to warn those sheltering in the Garden of Plenty that the fires of the Inquisition spread towards them? This 3-hour adventure is part of Grim Hollow Organized Play – Season 3. It is playable by 5.5e player characters of levels 8 to 10. Org Play rules can be found online at https://ghostfiregaming.com/resources/ Pregens will be available.
Six heroes enter a sealed cavern where goblins are preparing something far worse than a raid. Stop the threat before it spreads! A fast-paced adventure for 1st-level characters.
Description:
A remote farming settlement has gone silent after strange lights were seen flickering from a nearby limestone grotto. Tracks in the mud suggest goblin activity but something about this feel organized. Deliberate. Dangerous. You will investigate the Grotto of the Goblins, uncover what the tribe is planning, and stop a growing threat before it spreads beyond the cavern walls.
Event features Two tactical combat encounters built for dynamic 4E battlefield play. One interactive skill challenge focused on exploration and problem-solving. Pre-generated characters optimized for teamwork. Clear objectives and cinematic pacing suitable for both new and veteran players. Players can expect classic heroic fantasy, exciting tactical encounters, meaningful teamwork, and a climactic showdown inside a dangerous cavern complex.
Six heroes enter a sealed cavern where goblins are preparing something far worse than a raid. Stop the threat before it spreads! A fast-paced adventure for 1st-level characters.
Description:
A remote farming settlement has gone silent after strange lights were seen flickering from a nearby limestone grotto. Tracks in the mud suggest goblin activity but something about this feel organized. Deliberate. Dangerous. You will investigate the Grotto of the Goblins, uncover what the tribe is planning, and stop a growing threat before it spreads beyond the cavern walls.
Event features Two tactical combat encounters built for dynamic 4E battlefield play. One interactive skill challenge focused on exploration and problem-solving. Pre-generated characters optimized for teamwork. Clear objectives and cinematic pacing suitable for both new and veteran players. Players can expect classic heroic fantasy, exciting tactical encounters, meaningful teamwork, and a climactic showdown inside a dangerous cavern complex.
Six heroes enter a sealed cavern where goblins are preparing something far worse than a raid. Stop the threat before it spreads! A fast-paced adventure for 1st-level characters.
Description:
A remote farming settlement has gone silent after strange lights were seen flickering from a nearby limestone grotto. Tracks in the mud suggest goblin activity but something about this feel organized. Deliberate. Dangerous. You will investigate the Grotto of the Goblins, uncover what the tribe is planning, and stop a growing threat before it spreads beyond the cavern walls.
Event features Two tactical combat encounters built for dynamic 4E battlefield play. One interactive skill challenge focused on exploration and problem-solving. Pre-generated characters optimized for teamwork. Clear objectives and cinematic pacing suitable for both new and veteran players. Players can expect classic heroic fantasy, exciting tactical encounters, meaningful teamwork, and a climactic showdown inside a dangerous cavern complex.
You are a rag-tag group of adventurers, the best the local University could afford, tasked with investigating unusual attacks in a nearby town; if you don’t get lost in the corn maze first.
Description:
Something is not right in the township of Shelford Hills. Unexplained attacks keep occurring, but the culprits elude capture. Worse, the culprits appear to be monsters! Eyewitnesses at the stables, the local inn and even the World Famous Corn Maze speak of horrendous creatures terrorizing the townsfolk. However, the creatures they describe resemble nothing native to the area. Dr. Bruce Bruceson, professor of multiversal ecology at Wottsamatta University has enlisted your band of adventures, the best he could afford with department funds, to solve these mysteries. This D&D one-shot involves unusual creatures based in real-world biology, run by a biology professor, although no prior scientific knowledge is required to play. The adventure is tuned for level 5 characters using 2024 rules. Pre-generated characters will be available.
Pride in Whoville is under attack! The Grinch is draining joy with a bizarre machine—race up his mountain, battle icy spider bots, and save the festival in this fun, beginner-friendly one-shot!
Description:
Whoville in the Feywild is alive with Pride—music in the streets, magic in the air, and a celebration where everyone can shine. Visitors from across the planes have gathered for a festival of joy, color, and a little bit of delightful chaos. But when a strange contraption starts draining the very spirit of the celebration, things quickly go from festive… to frantic. Magic flickers and somewhere above it all, a certain grumpy troublemaker is pulling the strings. Grab your courage (and maybe some glitter), embrace the chaos, and help save Pride in this whimsical, beginner-friendly adventure. LGBTQ+ friendly. Level 4, beginner-friendly. Silly, chaotic fun with a heroic twist!
Come play with the Director of 5e Development in the Wizard Van! Join our own Chris Lindsay as you explore the dangerous wreckage for sunken treasure!
Description:
Join treasure hunter Captain Jacques "The Barnacle" Braek'wind on a harrowing expedition in the midst of a vast inland sea where treasure from shipwrecks piles up into an island that emerges from the waves once every century when an uncanny storm freezes over the water, clearing a path to allow anyone with the gumption to make the walk across to fortune and glory! This will take place in the Wizard Van!