Dungeons & Deadlines - Part 2: Teamwork Makes the Screams Work
Summary:
Join a corporate-fantasy RPG where monsters have jobs, dungeons run on KPIs, and adventuring is a workplace hazard. Solve problems, hit metrics, and survive office politics.
Description:
Q3 was a success—against all odds, the Dungeon hit its numbers. Now Corporate wants more. The Dungeon has been flagged for a merger under a new Synergy Initiative, and integration is already underway.
Immediately, things begin to break. Reports disappear. Systems conflict. Someone inside the Dungeon doesn’t want this merger—and they’re willing to do anything to stop it.
This one-shot blends investigation, roleplay, dark humor, and tactical combat in a corporate-fantasy dungeon setting. Success or Failure of the merger relies upon you and your choices—and how well you handle synergy under pressure!
Attendees will receive:
- Dungeons & Deadlines T-Shirt
- Custom Character Mini
- Commorative Employee ID
- Custom Character Sheet
The humans of Haven now know just what their furry friends have been up to, and things have changed a bit. New adventures await as our courageous canines become targets of the Clawed One, god of cats!
Description:
Now that the humans of Haven know just what their furry friends have been up to, things have been...well...different, to say the least! Being able to explain everything may have helped, but once the Clawed One, god of felines, sets his eye on the Great Mother's followers, the courageous canines must go on the run to protect their humans from harm. It's dogs versus cats to decide who is worthy of their gods' blessings!
The humans of Haven now know just what their furry friends have been up to, and things have changed a bit. New adventures await as our courageous canines become targets of the Clawed One, god of cats!
Description:
Now that the humans of Haven know just what their furry friends have been up to, things have been...well...different, to say the least! Being able to explain everything may have helped, but once the Clawed One, god of felines, sets his eye on the Great Mother's followers, the courageous canines must go on the run to protect their humans from harm. It's dogs versus cats to decide who is worthy of their gods' blessings!
You're going to get muddy. You are going to get wet. With a little bit of hex magic. All at Exandria!
Description:
What started as a simple gathering quest for some medical herbs in swamps the Othemoor, now is a rescue mission. The town of Othe cut off by the Othemoor from the rest of the Menagerie Coast are in need of your aid. A group of their rangers along with their strongest warrior has not been heard from since they went into the Othemoor to hunt down invading lizardfolk. You and your party will need to venture into the swamp to save the rangers, and put an end to the threat. Level 7 Pre Generated Characters will be provided and dice will be provided at the table. I will have some note cards as well for some Table Rules as well about any homebrew rules for reference as well. Be ready for Roleplaying, combat, and problem solving.
You're going to get muddy. You are going to get wet. With a little bit of hex magic. All at Exandria!
Description:
What started as a simple gathering quest for some medical herbs in swamps the Othemoor, now is a rescue mission. The town of Othe cut off by the Othemoor from the rest of the Menagerie Coast are in need of your aid. A group of their rangers along with their strongest warrior has not been heard from since they went into the Othemoor to hunt down invading lizardfolk. You and your party will need to venture into the swamp to save the rangers, and put an end to the threat. Level 7 Pre Generated Characters will be provided and dice will be provided at the table. I will have some note cards as well for some Table Rules as well about any homebrew rules for reference as well. Be ready for Roleplaying, combat, and problem solving.
When new dungeons open up, guild adventurers such as yourselves are tasked with it's exploration and rating. We wouldn't want newbies dropping into death traps, now would we?
Description:
Beings older than living memory like their games. Modern with magic meets eldritch back woods shenanigans. In an abandoned K-mart parking lot, Ranger Tanner Plessy and his much scarier husband Jean are waiting to escort you to a newly discovered dungeon. Armed to the teeth and thirsty for adventure you'll play your choice of your own or pre-generated 5th level characters (minis and dice included) and explore the depths beneath the swampland.
When new dungeons open up, guild adventurers such as yourselves are tasked with it's exploration and rating. We wouldn't want newbies dropping into death traps, now would we?
Description:
Beings older than living memory like their games. Modern with magic meets eldritch back woods shenanigans. In an abandoned K-mart parking lot, Ranger Tanner Plessy and his much scarier husband Jean are waiting to escort you to a newly discovered dungeon. Armed to the teeth and thirsty for adventure you'll play your choice of your own or pre-generated 5th level characters (minis and dice included) and explore the depths beneath the swampland.
Can you breach the elemental challenges of the wizard's tower to gain the prize? Or will you be yet another party drowned/burned/crushed/suffocated by the forces ahead?
Description:
Gallack Anasul wants his staff back. His rival, Moritz Eisenbaum has stolen it and left it at the top of his own tower, filled with challenges and monsters spawned from the elemental planes. Can you and your party defeat them and claim the reward from Gallack?
Planned for Level 8 characters. Players can create their own, or pre-gens will be provided.
The Hammers of Moradin in the Dwarven City of Berronar are calling for aid to eradicate a Legion of Devils from Nine Hells, and reclaim their sacred shrine.
Description:
You must make your way through the hot gates in the deadly lava fields; Navigate a rotating labyrinth; and eradicate a Pit Fiend who has made a mockery of the Dwarves and their Gods. There is no shortage of deadly traps to survive, fiends to defeat, puzzles and challenges to overcome before you can claim victory and restore the Heart of the Fire. Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Hammers of Moradin in the Dwarven City of Berronar are calling for aid to eradicate a Legion of Devils from Nine Hells, and reclaim their sacred shrine.
Description:
You must make your way through the hot gates in the deadly lava fields; Navigate a rotating labyrinth; and eradicate a Pit Fiend who has made a mockery of the Dwarves and their Gods. There is no shortage of deadly traps to survive, fiends to defeat, puzzles and challenges to overcome before you can claim victory and restore the Heart of the Fire. Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.