Your party of level 20 adventurers must defend the city of Waterdeep and stop the invasion of giant monstrosities
Description:
Level 20 one-shot! Your characters must defend the city of Waterdeep from a hoard of invading tarrasques, and close the portal connecting your beloved metropolis with a strange far off planet. This adaptation of the James Introcaso's famous adventure will run about 3.5 hours and is intended to be a stressful, exciting, and silly power fantasy. I will have pre-generated level 20 characters, but feel free to bring your own. Stats should be using point buy or standard array, feats are allowed, and any official race and class are permitted. Outfit your characters with magic items including 1 legendary, 1 very rare, and 1 uncommon. I run light hearted games, and while I would love to teach new players, this isn't a good adventure for that.
Taking from the popular genre, join the adventures of a group of reincarnates, who have for one reason or another made the decision to save another world. Rules light.
Kuauhtla is a place to behold, a place to meet with the ancients - humans & beasts. To uncover artifacts long forgotten, meet with the mountains. A place to rejoice, to battle, to live or to die for.
Description:
You will join the Emerald Expedition, a cruel affair. Dozens of adventurers, high on life who felt like they could take the world all signed up. And who wouldn’t take a mission from the High Council themselves? In groups of five they went down into the jungles, the same place full of wilderness and mysteries. All you have is a vague direction of east, and a mysterious poem nearly two thousand years old filled with clues - each as cryptic as the last. Down the winding river of Uru’arama, as the ancients had called it, you shall churn along as the wheel of a steamboat fills with fish and vines. There is no ocean on the mountains, none of the people of this lands had ever seen one, so even the ingenuity of the gnomes could make a lasting vessel.
Join the explorers who will open their way to once again embrace the nurturing life hidden in the wilderness of Jungles of Kuauthla
Kuauhtla is a place to behold, a place to meet with the ancients - humans & beasts. To uncover artifacts long forgotten, meet with the mountains. A place to rejoice, to battle, to live or to die for.
Description:
You will join the Emerald Expedition, a cruel affair. Dozens of adventurers, high on life who felt like they could take the world all signed up. And who wouldn’t take a mission from the High Council themselves? In groups of five they went down into the jungles, the same place full of wilderness and mysteries. All you have is a vague direction of east, and a mysterious poem nearly two thousand years old filled with clues - each as cryptic as the last. Down the winding river of Uru’arama, as the ancients had called it, you shall churn along as the wheel of a steamboat fills with fish and vines. There is no ocean on the mountains, none of the people of this lands had ever seen one, so even the ingenuity of the gnomes could make a lasting vessel.
Join the explorers who will open their way to once again embrace the nurturing life hidden in the wilderness of Jungles of Kuauthla
King Josef Calvarion I opens the new Hope Bridge across the river Knox; when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
"King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1.
Emphasis: campaign introduction, character creation."
Calvaria's new neighbors need some coaxing to openly engage their mutual foes. What can the Knights offer in incentive that won't bankrupt the kingdom? For KotD PCs levels 4-6.
Description:
"Calvaria’s new subterranean neighbors are not lending all of the assistance they have promised. As both realms’ enemies regroup, the Knights are sent to incentivize them to upholding their end of the treaty. 2nd of the All-Watcher modules. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules.
Emphasis: investigation, diplomacy, combat. "
Knights of the Dragon #16 "The Rescue Part 1: Strange Bedfellows"
Summary:
An emissary from a rogue Kingdom comes to Calvaria seeking assistance against Nemesis. Gain an ally, depose a prince? Part 1 of 2. For KotD PCs levels 5-7.
Description:
"The rogue Kingdom of Minilous has allied itself with Nemesis. A refugee has come to Calvaria begging assistance, the Knights are dispatched to liberate the enslaved populace. 1st of the Stronghold modules. You will need to bring an existing 5th-7th level KotD character, use a pre-generated character, or bring a 5th-level character built using our online character creation rules. Emphasis: combat, diplomacy."
Knights of the Dragon #17 "The Rescue Part 2: Revenge of the Blades"
Summary:
Now that the trap is sprung, can the Knights win the allegiance of the rogue kingdom? Or is Nemesis' grip inescapable? Part 2 of 2. For KotD PCs levels 5-7.
Description:
"Nemesis has sprung his trap, can the Knights liberate Minilous? Can any of the locals be trusted? Has Nemesis finally captured the Knights of the Dragon? 2nd of the Stronghold modules. You will need to bring an existing 5th-7th level KotD character, use a pre-generated character, or bring a 5th-level character built using our online character creation rules. Emphasis: combat, diplomacy, investigation."
Knights of the Dragon #18 "Rumble in the Rauerinderrolien"
Summary:
King Avarian has requested Calvaria's assistance with a new threat to his forest realm. Render aid to the elven allies. For KotD PCs levels 5-7.
Description:
"King Avarian has done something unprecedented: ask for assistance. The ancient Elven kingdom faces a rampaging menace it lacks the tools to defeat. The Knights are dispatched to prove Calvaria’s value as allies. You will need to bring an existing 5th-7th level KotD character, use a pre-generated character, or bring a 5th-level character built using our online character creation rules. Emphasis: combat, investigation, diplomacy."