A 5e setting filled with unique mechanic gameplay focusing on anti-mana, chronomancy, psionics, anamorphic culture, gunpowder & airship technologies, and fate itself!
Description:
We're bringing you a full and interactive event where all the players at all the tables are playing together to accomplish a single mission. Imaria: The Legacy of Mana is a 5e setting filled with unique mechanic adjacent gameplay which focuses on incredible new features such as the concept of anti-mana, chronomancy, psionics, bipedal anamorphic races, gunpowder & airship technologies, and the incredible connectivity between manipulated destiny and fate. We'll take care of everything, just bring your dice and your creative RPG minds!
A 5e setting filled with unique mechanic gameplay focusing on anti-mana, chronomancy, psionics, anamorphic culture, gunpowder & airship technologies, and fate itself!
Description:
We're bringing you a full and interactive event where all the players at all the tables are playing together to accomplish a single mission. Imaria: The Legacy of Mana is a 5e setting filled with unique mechanic adjacent gameplay which focuses on incredible new features such as the concept of anti-mana, chronomancy, psionics, bipedal anamorphic races, gunpowder & airship technologies, and the incredible connectivity between manipulated destiny and fate. We'll take care of everything, just bring your dice and your creative RPG minds!
A 5e setting filled with unique mechanic gameplay focusing on anti-mana, chronomancy, psionics, anamorphic culture, gunpowder & airship technologies, and fate itself!
Description:
We're bringing you a full and interactive event where all the players at all the tables are playing together to accomplish a single mission. Imaria: The Legacy of Mana is a 5e setting filled with unique mechanic adjacent gameplay which focuses on incredible new features such as the concept of anti-mana, chronomancy, psionics, bipedal anamorphic races, gunpowder & airship technologies, and the incredible connectivity between manipulated destiny and fate. We'll take care of everything, just bring your dice and your creative RPG minds!
This job should have been like any other. Where did it all go wrong? Key members of our party are at death's door. Nothing we're doing seems effective. The hammer is poised above our heads. 6th level.
Description:
D&D in a Castle presents world-class DM Alcuin Gersh. Alcuin is a veteran of Actual Play streams, having appeared as a Game Master or Player on channels including Wizards of the Coast, D&D Beyond, Hyper RPG, Queuetimes, Hunters Entertainment and Geek and Sundry. As a Writer, Developer and Tester he has contributed to numerous projects and Kickstarters. Alcuin’s worldbuilding style emphasizes the dark, intimate, and tragic. No kitchen sink High Fantasy here. His themes are anti-colonial, and his aesthetics eccentric, from Baroque Occultists to Decopunk Mecha.
Could this ancient map truly lead to the lost dungeon of King Arneson? The journey will be rough and the depths of the dungeon deep, but Gold and glory await those brave enough to take the risk.
Description:
Let's play D&D like it's 1975 when Hobbits and Balrogs filled the pages of 3 little brown books. Using the Outdoor Survival game map (as suggested in the "white box") your party will Hex Crawl across a dangerous landscape in search of a dungeon filled will treasure and guarded by insidious monsters. Bring your adventurous spirit, and a 10' pole, and let's Delve!
Try to survive the infamous "Death House," your first stop in Barovia. (Intended for levels 1-3, new players welcome!)
Description:
This session will run an abbreviated version of the "Death House" scenario from the "Curse of Strahd" campaign setting. Dice, pencils, and -pre-made characters will be provided.
Try to survive the infamous "Death House," your first stop in Barovia. (Intended for levels 1-3, new players welcome!)
Description:
This session will run an abbreviated version of the "Death House" scenario from the "Curse of Strahd" campaign setting. Dice, pencils, and -pre-made characters will be provided.
Try to survive the infamous "Death House," your first stop in Barovia. (Intended for levels 1-3, new players welcome!)
Description:
This session will run an abbreviated version of the "Death House" scenario from the "Curse of Strahd" campaign setting. Dice, pencils, and -pre-made characters will be provided.
Play at the table with the renowned publisher and creator herself. This exclusive campaign was developed as part of Beadle & Grimm’s Silver Edition of Fizban’s Treasury of Dragons. Lvl 3.
Description:
D&D in a Castle presents renowned DM Elisa Teague. A 20 year veteran in the Tabletop Games Industry, Elisa Teague has worked on over 100 published card and board games, written for various RPGs including Dungeons & Dragons, Wardlings, Kids on Bikes, and many more. Elisa has previously Senior Producer of Roleplaying Games at Renegade Game Studios, where she wrote and produced roleplaying books for the Power Rangers, G.I. Joe, and Transformers RPGs as well as Vampire: the Masquerade and the World of Darkness line. Known for social intrigue, deep mystery plots, and puzzles in her writing, she wrote the chapter on how to use puzzles in your game for D&D’s Tasha’s Cauldron of Everything and has designed puzzle events and ARGs for some of the largest companies and events in the world.
Your party of level 20 adventurers must defend the city of Waterdeep and stop the invasion of giant monstrosities
Description:
Level 20 one-shot! Your characters must defend the city of Waterdeep from a hoard of invading tarrasques, and close the portal connecting your beloved metropolis with a strange far off planet. This adaptation of the James Introcaso's famous adventure will run about 3.5 hours and is intended to be a stressful, exciting, and silly power fantasy. I will have pre-generated level 20 characters, but feel free to bring your own. Stats should be using point buy or standard array, feats are allowed, and any official race and class are permitted. Outfit your characters with magic items including 1 legendary, 1 very rare, and 1 uncommon from any WOTC product. I'm definitely open to non-WOTC classes, just want to avoid strange builds that sideline other players. I run light hearted games, and while I would love to teach new players, this isn't a good adventure for that.