Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? Tier 3.
Description:
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? It’s a race against the clock! A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? Tier 3.
Description:
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? It’s a race against the clock! A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? Tier 3.
Description:
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? It’s a race against the clock! A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which of them are friends, and which of them are foes? Tier 2.
Description:
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which of them are friends, and which of them are foes? Strange happenings in Suzail might hold the answers. A Four-Hour EPIC Adventure for Tier 2 Characters. Optimized for APL 8. This epic adventure takes place between DRW-3 and DRW-4. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which of them are friends, and which of them are foes? Tier 2.
Description:
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which of them are friends, and which of them are foes? Strange happenings in Suzail might hold the answers. A Four-Hour EPIC Adventure for Tier 2 Characters. Optimized for APL 8. This epic adventure takes place between DRW-3 and DRW-4. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Red Wizards have set their sights on logging operations in the forest covered kingdom of Aglarond. The Harpers and their alliance are in desperate need of a new ally. Tier 3.
Description:
The Red Wizards have set their sights on logging operations in the forest covered kingdom of Aglarond. The Harpers and their alliance are in desperate need of a new ally. Can one be found to turn the tide? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This epic adventure takes place between DRW-6 and DRW-7. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
The Red Wizards have set their sights on logging operations in the forest covered kingdom of Aglarond. The Harpers and their alliance are in desperate need of a new ally. Tier 3.
Description:
The Red Wizards have set their sights on logging operations in the forest covered kingdom of Aglarond. The Harpers and their alliance are in desperate need of a new ally. Can one be found to turn the tide? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This epic adventure takes place between DRW-6 and DRW-7. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
Rise Ashen Ones and restart the flame once more. Beginner your journey to find the start of The Black Road, a fierce hound blocks your path however.
Description:
The Ashen Ones, those who attempted to kindle the First Flame and failed. Only to be dragged back into the world of the living once more, as a desperate last chance to rekindle the flame. This time, a group of Ashen Ones are called upon, with the hopes that their combined souls may bring the light greater fuel. The players must survive this cycle of the Fire, and make their way to the Kiln, so that the First Flame may continue on forever. In Chapter 1, the Ashen Ones awaken for the first time, and must gather souls, equipment, and strength from the lesser foes, and take the advice and assistance from the Craftsman, the Firekeeper, and a Forsaken Ranger, in order to take on the first of their greater challenges. They can only make it through to the Black Road if they can overcome Slattern, the Wayward Hound.
A recent sandstorm of epic proportions has shifted the mountainous dunes of the Great Alluvial Sand Sea, revealing a temple of the ancients. Delve into the ruins before it is buried once again.
Description:
The harsh world of Athas is the home of the Dark Sun Campaign Setting. Athas is a metal-depleted desert world ravaged by reckless use of arcane magic. Bone, stone, wood, and obsidian are used to make weapons and armor. Many of the species typically found in other worlds do not exist, and those that do, are twisted into very different permutations on Athas. Strange sentient insect-like creatures called thri-kreen, roam the wastelands in hunting packs searching for prey. Dwarf-human crossbreeds called muls are commonly found fighting as gladiators in the arena and powerful beings called half-giants tower over ten feet from the ground. It is a world where most sentient creatures exhibit psionic powers of the mind and arcane magic is feared and reviled.
Something has stirred local gith tribes into a fervor, making the local caravan route perilous. House Keramis has hired you to make the routes passable again.
Description:
The harsh world of Athas is the home of the Dark Sun Campaign Setting. Athas is a metal-depleted desert world ravaged by reckless use of arcane magic. Bone, stone, wood, and obsidian are used to make weapons and armor. Many of the species typically found in other worlds do not exist, and those that do, are twisted into very different permutations on Athas. Strange sentient insect-like creatures called thri-kreen, roam the wastelands in hunting packs searching for prey. Dwarf-human crossbreeds called muls are commonly found fighting as gladiators in the arena and powerful beings called half-giants tower over ten feet from the ground. It is a world where most sentient creatures exhibit psionic powers of the mind and arcane magic is feared and reviled.