When the adventurers cross pathes with a lich trying to teach them a lesson, they are thrown into a deadly world of intrigue. Come experience an adventure from the eyes of the cursed. Can you redeme their lives, or will they be trapped as the monstors they have become forever?
The wayward blades have seen many things throughout their journeys but none as intriguing as Fellick’s Labyrinth: The challenge is simple, two groups enter, one group leaves. The catch, the entire party must survive and escape within 12 hours.
Spelljammer campaign setting. So you went through the runed gateway in that old dungeon, and now stars are spinning over your head AND beneath your feet, while a giant insect crawling with strange orcs is attacking you! Can you possibly survive and return home!
Save the princess, recover the crown....maybe.Are 3e skills and feats flexible enough? Pre-generated party of *all the same class* provided (Class chosen by majority vote before starting....bard, cleric fighter, monk, paladin, rogue, soccer or wizzard)