Enter the Battle Arena again and again as a random monster from D&D Lore. When you die, re-spawn again and again as a different monster contestant in a a fast & furious mash-up.
Description:
Enter the arena as a randomly selected monster and fight to the death again and again as unique match-ups in a large arena format are pushed to the limit. Move between arena's with each re-spawn as you pursue victory and pre-set goals. Boast and brag as you seek to take the crown as event champion. Death is not the end in this event as dying reincarnates you as a new entity, perhaps weaker or perhaps unstoppable! This is a play-tested solo mash-up of D&D that you won't soon forget. Play as many rounds as your fellow players wish and that time allows in the two hour block chance for prizes depending on performance. Miniature Prize for Most Kills and for Most Times Killed!
Enter the Battle Arena again and again as a random monster from D&D Lore. When you die, re-spawn again and again as a different monster contestant in a a fast & furious mash-up.
Description:
Enter the arena as a randomly selected monster and fight to the death again and again as unique match-ups in a large arena format are pushed to the limit. Move between arena's with each re-spawn as you pursue victory and pre-set goals. Boast and brag as you seek to take the crown as event champion. Death is not the end in this event as dying reincarnates you as a new entity, perhaps weaker or perhaps unstoppable! This is a play-tested solo mash-up of D&D that you won't soon forget. Play as many rounds as your fellow players wish and that time allows in the two hour block chance for prizes depending on performance. Miniature Prize for Most Kills and for Most Times Killed!
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before it’s too late? Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before it’s too late? Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before it’s too late? Bring your own standard build 12th level character (D&D 5e/2014) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
Return to the frozen North of Druinnia. What began as a simple bargain with a mysterious cleric ended in blood, betrayal, and dragonfire.
Description:
Heroes are drawn back into the ice—trapped deep within a conquered dragon’s lair, where ancient ruins stir and rival dragons wage a silent war beneath the mountain. Powerful enemies command living ice, forgotten secrets wait to be unearthed, and a single bargain could change the fate of the world. This 15th-level one-shot blends mystery, brutal combat, and high-stakes choices—welcoming returning heroes with echoes of the past, while offering new adventurers a legendary tale where dragons, treasure, and destiny collide.
Return to the frozen North of Druinnia. What began as a simple bargain with a mysterious cleric ended in blood, betrayal, and dragonfire.
Description:
Heroes are drawn back into the ice—trapped deep within a conquered dragon’s lair, where ancient ruins stir and rival dragons wage a silent war beneath the mountain. Powerful enemies command living ice, forgotten secrets wait to be unearthed, and a single bargain could change the fate of the world. This 15th-level one-shot blends mystery, brutal combat, and high-stakes choices—welcoming returning heroes with echoes of the past, while offering new adventurers a legendary tale where dragons, treasure, and destiny collide.
Return to the frozen North of Druinnia. What began as a simple bargain with a mysterious cleric ended in blood, betrayal, and dragonfire.
Description:
Heroes are drawn back into the ice—trapped deep within a conquered dragon’s lair, where ancient ruins stir and rival dragons wage a silent war beneath the mountain. Powerful enemies command living ice, forgotten secrets wait to be unearthed, and a single bargain could change the fate of the world. This 15th-level one-shot blends mystery, brutal combat, and high-stakes choices—welcoming returning heroes with echoes of the past, while offering new adventurers a legendary tale where dragons, treasure, and destiny collide.
Return to the frozen North of Druinnia. What began as a simple bargain with a mysterious cleric ended in blood, betrayal, and dragonfire.
Description:
Heroes are drawn back into the ice—trapped deep within a conquered dragon’s lair, where ancient ruins stir and rival dragons wage a silent war beneath the mountain. Powerful enemies command living ice, forgotten secrets wait to be unearthed, and a single bargain could change the fate of the world. This 15th-level one-shot blends mystery, brutal combat, and high-stakes choices—welcoming returning heroes with echoes of the past, while offering new adventurers a legendary tale where dragons, treasure, and destiny collide.
As the Americans prepare the stroke that will end the Revolutionary War, carry urgent messages to Haiti, duel with a British man-o’-war, and make contact with a spy in the highest enemy ranks.
Description:
Play with the Designer games come with your choice of a PDF of our core Rules or a 10 Dollar booth voucher.
Meet with officials and sniff out spies in the Haitian port of Cap-Français. Brave cannonfire and make history aboard a privateer. Sail into enemy territory under cover of darkness to make contact with the source of a lifetime. In this Nations & Cannons game, you will play as a 7th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the redcoats and more!