The Wizarding World of Harry Potter - 8 Years After Voldemort (Chapter 4)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5-7 Years After Voldemort, prior Years not required.
Description:
Explore new parts of the wizarding world, gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an new mystery. Use magic and your wits to uncover a new plots from an ancient evil!
The Wizarding World of Harry Potter - 8 Years After Voldemort (Chapter 4)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5-7 Years After Voldemort, prior Years not required.
Description:
Explore new parts of the wizarding world, gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an new mystery. Use magic and your wits to uncover a new plots from an ancient evil!
The Wizarding World of Harry Potter - 8 Years After Voldemort (Chapter 4)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5-7 Years After Voldemort, prior Years not required.
Description:
Explore new parts of the wizarding world, gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an new mystery. Use magic and your wits to uncover a new plots from an ancient evil!
The Wizarding World of Harry Potter - Battle of Hogwarts (Limited Early Release)
Summary:
Experience the Battle of Hogwarts first hand, bearing witness to the fall of Voldemort as it happened. Players will build characters and play through the battle.
Description:
See the story from a never before seen viewpoint and influence t he outcome of a pivotal moment in Wizarding World History. Experience the Battle of Hogwarts first hand, bearing witness to the fall of Voldemort as it happened. Using a modified D&D 5E system, players will build characters and play through the battle.
Stop a mad dragon from sacrificing a continent so they can ascend to godhood! Your characters will be level 20, and you'll need all that power before the end of the campaign…
Description:
Venadath the Vengeful, an Ancient Black Dragon, is preparing his ascension as a Greatwyrm. He is planning a grand ritual which, if successful, will empower him by sacrificing everyone on the continent. The greatest level 20 heroes of myth and legend have been called together to stop the ceremony and slay Venadath so he may never attempt such a thing again. If you succeed, you will be fighting a vengeful ancient dragon with 7th level spells. If you’re too slow, you will fight a rampaging Greatwyrm with 9th level spells. Good luck!
Stop a mad dragon from sacrificing a continent so they can ascend to godhood! Your characters will be level 20, and you'll need all that power before the end of the campaign…
Description:
Venadath the Vengeful, an Ancient Black Dragon, is preparing his ascension as a Greatwyrm. He is planning a grand ritual which, if successful, will empower him by sacrificing everyone on the continent. The greatest level 20 heroes of myth and legend have been called together to stop the ceremony and slay Venadath so he may never attempt such a thing again. If you succeed, you will be fighting a vengeful ancient dragon with 7th level spells. If you’re too slow, you will fight a rampaging Greatwyrm with 9th level spells. Good luck!
A secret glimpsed in Candlekeep's archives, and then the pages went blank. The sea is hiding something trying to be forgotten. A nautical dungeon-crawl in the Forgotten Realms.
Description:
The scholars of Candlekeep have detected an anomaly along the trade route to Chult. Ancient texts reference a place in these waters, but as quickly as it was glimpsed, the text changed before the scholars' eyes. You've been dispatched to find answers. Sailing there was the easy part; the stars shifted, and something drew you down into a place that was forgotten on purpose. Now you're somewhere deep, somewhere wrong, and the way back isn't as clear as it was an hour ago. Set in a homebrewed Forgotten Realms off the Sword Coast, this one-shot features nautical adventure, classic dungeon delving, and cosmic horror. Streamlined 5e rules with pre-generated 3rd-level characters and all materials provided. Players receive a keepsake handout with the adventure overview, their character sheet (pre-generated) and sample ceramic hex terrain tiles.
A secret glimpsed in Candlekeep's archives, and then the pages went blank. The sea is hiding something trying to be forgotten. A nautical dungeon-crawl in the Forgotten Realms.
Description:
The scholars of Candlekeep have detected an anomaly along the trade route to Chult. Ancient texts reference a place in these waters, but as quickly as it was glimpsed, the text changed before the scholars' eyes. You've been dispatched to find answers. Sailing there was the easy part; the stars shifted, and something drew you down into a place that was forgotten on purpose. Now you're somewhere deep, somewhere wrong, and the way back isn't as clear as it was an hour ago. Set in a homebrewed Forgotten Realms off the Sword Coast, this one-shot features nautical adventure, classic dungeon delving, and cosmic horror. Streamlined 5e rules with pre-generated 3rd-level characters and all materials provided. Players receive a keepsake handout with the adventure overview, their character sheet (pre-generated) and sample ceramic hex terrain tiles.
A secret glimpsed in Candlekeep's archives, and then the pages went blank. The sea is hiding something trying to be forgotten. A nautical dungeon-crawl in the Forgotten Realms.
Description:
The scholars of Candlekeep have detected an anomaly along the trade route to Chult. Ancient texts reference a place in these waters, but as quickly as it was glimpsed, the text changed before the scholars' eyes. You've been dispatched to find answers. Sailing there was the easy part; the stars shifted, and something drew you down into a place that was forgotten on purpose. Now you're somewhere deep, somewhere wrong, and the way back isn't as clear as it was an hour ago. Set in a homebrewed Forgotten Realms off the Sword Coast, this one-shot features nautical adventure, classic dungeon delving, and cosmic horror. Streamlined 5e rules with pre-generated 3rd-level characters and all materials provided. Players receive a keepsake handout with the adventure overview, their character sheet (pre-generated) and sample ceramic hex terrain tiles.
Your pirate crew of 6 - 3rd level characters have a score planned in Kiterunner Quay! Race against the clock to gather the largest score of loot and get out of the pirates den without getting caught.
Description:
The colorful port town of Kiterunner Quay is, on its surface, a safe harbor for sailors and a warm destination for travelers from near and far. But in the maze of lashed-together ships that make up the Fleetwalk, a criminal underbelly thrives. Here, pirates gather to fence stolen goods or hideout for a time. As such, the watchful thief can sometimes make a quick score by monitoring when and where goods move through town.
Please be 15 minutes early as we will begin all games promptly for this timed event.