Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
Travelers have left behind the suffocating bustle of a large city. Their trip is pleasant so far, but trouble brews ahead. The land is too quiet, and every underbrush shadow elicits suspicion.
Description:
Dive into a vibrant high-fantasy setting, and consistent multi-faceted lore. In this adventure, the only guaranteed safe haven lies at the end of the journey, leading to a gamble: is it better to make haste and be left exposed on the highway? Cut through the woods, risking a leap straight into danger? Or turn back? At least the travelers can take pride in having chosen their own fate. This adventure will be run by our GMs in tables of up to 6 players each.
The city is under attack! Can you save it in time?
Description:
A mysterious fog has rolled into the town of Roshire and people have started acting funny. The Jarl has sent some of his soldiers to the Graveyard to find out what is going on, but no one has returned. He is now seeking recruits to investigate the town's graveyard and find answers to what is going on with all the weird events in his town.
The city is under attack! Can you save it in time?
Description:
A mysterious fog has rolled into the town of Roshire and people have started acting funny. The Jarl has sent some of his soldiers to the Graveyard to find out what is going on, but no one has returned. He is now seeking recruits to investigate the town's graveyard and find answers to what is going on with all the weird events in his town.
The city is under attack! Can you save it in time?
Description:
A mysterious fog has rolled into the town of Roshire and people have started acting funny. The Jarl has sent some of his soldiers to the Graveyard to find out what is going on, but no one has returned. He is now seeking recruits to investigate the town's graveyard and find answers to what is going on with all the weird events in his town.
Join the adventure in Shadyvale at 3rd level. Select a pre-gen character and unravel the mystery that has players trapped in this village.
Description:
It was a straightforward escort mission: gather goods in Silverhaven and transport them to Emberfall. On the third evening, seeking refuge in Shadyvale, the players find themselves at the Thirsty Grasshopper Inn. After a meal, they join a group of dwarves by the fire, reveling in ale and songs recounting tales of lost gold. The following day, Jareth, the expedition leader, reveals that a wheel has been stolen from one of the large cargo wagons. A new wheel needs to be crafted, and the party must spend the day in Shadyvale. The dwarves bid farewell, and the rest of the day is spent leisurely at the Thirsty Grasshopper. Upon waking the next day, the party discovers the dwarves have returned. They inquire about their unexpected return, only to be met with laughter. Jareth enters, repeating from yesterday that the wagon has been sabotaged. Welcome to Groundhog Day in Shadyvale.