The year is 1776, and the Continental army is at the brink! Hemmed in by Redcoats and Hessians, only an elite band of operatives can hope to clear the way for a daring counter-attack!
Description:
Play With the Designer games come with a Free Signed Copy of the Hardcover Core Rulebook! Christmas Eve, 1776- the rag-tag remnants of the Continental Army have been routed from New York to New Jersey. With his army at the brink of collapse, George Washington sets a plan in motion for a daring counterattack. The mission? To cross the icy Delaware river under cover of night and catch the sleeping Hessian garrison unawares! To see the plan through, the Patriots need their best operatives to disable the enemy's defenses. As the tip of the spear, will you bring disaster or deliverance to the embattled American cause? Players will take on the roles of 4th level, historically-sourced pre-generated characters from the American Revolution. Organizers Note: We kindly request all players wear masks while participating in our games.
New York, 1776: The British are here! Continental agents must infiltrate Occupied New York to rescue America's first spy…Nathan Hale! Take on the Redcoats in this Revolutionary Ware adventure!
Description:
The year is 1776, and New York is under British occupation! From Washington’s base in Harlem Heights, an elite band of irregulars known as Knowlton’s Rangers must infiltrate the city to recover a missing spy- none other than Nathan Hale! Nations & Cannons players will take on the roles of historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and custom classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer! Play With the Designer games come with a Free Signed Copy of the Hardcover Core Rulebook!
Organizer's Note: We kindly request all players wear masks to participate in our games.
New York, 1776: The British are here! Continental agents must infiltrate Occupied New York to rescue America's first spy…Nathan Hale! Take on the Redcoats in this Revolutionary War adventure!
Description:
The year is 1776, and New York is under British occupation! From Washington’s base in Harlem Heights, an elite band of irregulars known as Knowlton’s Rangers must infiltrate the city to recover a missing spy- none other than Nathan Hale! Nations & Cannons players will take on the roles of historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and custom classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer! Play With the Designer games come with a Free Signed Copy of the Hardcover Core Rulebook!
Organizer's Note: We kindly request all players wear masks to participate in our games.
A crazed Captain. A mysterious island. And mutiny afoot! A band of Continental agents find themselves lost at sea, and come face to face with the Supernatural in this Revolutionary War adventure!
Description:
The year is 1776, and more than just Redcoats are here! Impressed by the British Navy, the characters find themselves caught in a Supernatural adventure at sea! Will they be able to survive the command of their mad Captain and the terrors lurking beneath the waves? In Nations & Cannons, players will take on the roles of historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer! Play With the Designer games come with a Free Signed Copy of the Hardcover Core Rulebook!
Organizer’s Note: We kindly request that players wear masks while participating in our games.
The year is 1776, and the Supernatural haunts the Revolution! Elite Continental agents must respond when a specter rises in the Georgia night- but how will they reckon with its past?
Description:
The Supernatural is coming! In this adventure, dark legacy cannot be silenced by the grave. How will a company of elite Continental soldiers respond to a spectral threat- and how will they reckon with its past? This 4th level adventure comes with a Free Signed Copy of the Hardcover Core Rulebook!
Organizer's Note: We kindly request all players wear masks to participate in our games.
A crazed Captain. A mysterious island. And mutiny afoot! A band of Continental agents find themselves lost at sea, and come face to face with the Supernatural in this Revolutionary War adventure!
Description:
The year is 1776, and more than just Redcoats are here! Impressed by the British Navy, the characters find themselves caught in a Supernatural adventure at sea! Will they be able to survive the command of their mad Captain and the terrors lurking beneath the waves? In Nations & Cannons, players will take on the roles of historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer! Play With the Designer games come with a Free Signed Copy of the Hardcover Core Rulebook!
Organizer’s Note: We kindly request that players wear masks while participating in our games.
A visitor outside of Darkenhaven has come to look for his lost brother after he did not return. Will you help him find his brother and in turn solve a perplexing mystery?
Description:
In the world of Zyathe’ mystery and intrigue are never far behind. On the continent of Western Verdestia stands one of the largest cities in the known world. The city of Darkenhaven is a metropolis full of culture, economics, politics and sometimes even a little corruption. You are a group of individuals that have taken refuge in an abandoned house in the district of Bu’ugerton. A dead magistrate, who did many misdeeds, comes to you to help him find rest by helping those less fortunate. He has promised the deed to the estate if he finds final rest. Also, a visitor needs your help. Will you be able to help them both? This adventure will be run with a group of pre-generated adventurers at level 2 and can be played separately or the story can continue with “Plots in Darkenhaven - The Beasts of Riverside” adventure
A visitor outside of Darkenhaven has come to look for his lost brother after he did not return. Will you help him find his brother and in turn solve a perplexing mystery?
Description:
In the world of Zyathe’ mystery and intrigue are never far behind. On the continent of Western Verdestia stands one of the largest cities in the known world. The city of Darkenhaven is a metropolis full of culture, economics, politics and sometimes even a little corruption. You are a group of individuals that have taken refuge in an abandoned house in the district of Bu’ugerton. A dead magistrate, who did many misdeeds, comes to you to help him find rest by helping those less fortunate. He has promised the deed to the estate if he finds final rest. Also, a visitor needs your help. Will you be able to help them both? This adventure will be run with a group of pre-generated adventurers at level 2 and can be played separately or the story can continue with “Plots in Darkenhaven - The Beasts of Riverside” adventure
A stranger from the Feywyrd Forest comes to Bu’ugerton with little money looking for help to rescue captured creatures. Rumor has it they were brought to Darkenhaven be sold.
Description:
In the world of Zyathe’ mystery and intrigue are never far behind. On the continent of Western Verdestia stands one of the largest cities in the known world. The city of Darkenhaven is a metropolis full of culture, economics, politics and sometimes even a little corruption. You are a group of individuals that have taken refuge in an abandoned house in the district of Bu’ugerton. A dead magistrate, who did many misdeeds, comes to you to help him find rest by helping those less fortunate. He has promised the deed to the estate if he finds final rest. Also, a visitor needs your help. Will you be able to help them both? This adventure will be run with a group of pre-generated adventurers at level 3 and can be played separately or following the “A Tale of Two Ghosts” adventure.
A stranger from the Feywyrd Forest comes to Bu’ugerton with little money looking for help to rescue captured creatures. Rumor has it they were brought to Darkenhaven be sold.
Description:
In the world of Zyathe’ mystery and intrigue are never far behind. On the continent of Western Verdestia stands one of the largest cities in the known world. The city of Darkenhaven is a metropolis full of culture, economics, politics and sometimes even a little corruption. You are a group of individuals that have taken refuge in an abandoned house in the district of Bu’ugerton. A dead magistrate, who did many misdeeds, comes to you to help him find rest by helping those less fortunate. He has promised the deed to the estate if he finds final rest. Also, a visitor needs your help. Will you be able to help them both? This adventure will be run with a group of pre-generated adventurers at level 3 and can be played separately or following the “A Tale of Two Ghosts” adventure.