The Wizarding World of Harry Potter - 7 Years After Voldemort (Chapter 3)
Summary:
Choose a house & play as a Hogwarts student. Find out what evil plots & villains still lurk in the rebuilt Hogwarts, builds on story started in 5 & 6 Years After Voldemort, prior Years not required.
Description:
With a new and old Evil revealed in Year 6, again gather to cast spells, find allies, focus your studies, and use powerful magic items to explore an open world adventure. Use magic and your wits to Influence events during a critical historical turning point in the Wizarding World!
Old probably cursed forest, dangerous old coot. What could go wrong?
Description:
Nobody’s heard from the old man that lives in a tower deep in the Dark Forbidding Forest in like forever, and they're getting worried. Especially the people that he owes money to. No debt collector has reported back, so a consortium of merchants wants to hire you to check up on the old guy—and get their money! You game for an adventure? Join us in a trip back to a time before edition wars, when D&D was just three books in a white box, Chainmail, and your house rules!
This Is How We D&Did It: The Temple of the Faceless God
Summary:
Granny says there’s treasure under the ruined temple of a faceless god. You game for an adventure?
Description:
This used to be the Middle Kingdom. Now the place is a patchwork of baronies, duchies, and clandestine principalities. Oh, and wilderness. Lots of wilderness, chock full of monsters guarding the most amazing stuff, because they had it good back in the day. Granny Know-It-All remembers her daddy said there’s an unguarded trove under the ruined temple of a faceless god. You game for an adventure? Join us in a trip back to a time before edition wars, when D&D was just three books in a white box, Chainmail, and your house rules!
This Is How We D&Did It: Tomb of the Forgotten Somebody
Summary:
Your typical dungeon crawl, or is it?
Description:
This used to be the Middle Kingdom. Now the place is a patchwork of baronies, duchies, and clandestine principalities. Oh, and wilderness. Lots of wilderness, chock full of monsters guarding the most amazing stuff, because they had it good back in the day. Granny Know-It-All remembers her daddy said there’s an unguarded trove in the forgotten tomb of somebody important! You game for an adventure? Join us in a trip back to a time before edition wars, when D&D was just three books in a white box, Chainmail, and your house rules!
A 3rd level high seas adventure across Matt Mercer's Menagerie Coast. Played on Gameboard, our new interactive tabletop gaming console.
Description:
Join Jason Azevedo, the first Dungeon Master to lead Matthew Mercer through his own campaign world as a player, in a high seas adventure across the Menagerie Coast. 'Tides of Wildemount' is an official D&D liveplay campaign that Jason and the cast of RealmSmith have played through for three seasons on the RealmSmith YouTube channel (www.youtube.com/realmsmith). This game will be played on Gameboard, our new interactive tabletop gaming console that can detect any physical miniatures and give you dynamic, real-time line of sight as your minis move across beautiful, digital maps using popular VTTs! Bring your minis to experience it yourself, or use gorgeous miniatures provided by Hero Forge.
The year is 1776, and the Continental army is at the brink! Hemmed in by Redcoats and Hessians, only an elite band of operatives can hope to clear the way for a daring counter-attack!
Description:
Christmas Eve, 1776- the rag-tag remnants of the Continental Army have been routed from New York to New Jersey. With his army at the brink of collapse, George Washington sets a plan in motion for a daring counterattack. The mission? To cross the icy Delaware river under cover of night and catch the sleeping Hessian garrison unawares! To see the plan through, the Patriots need their best operatives to disable the enemy's defenses. As the tip of the spear, will you bring disaster or deliverance to the embattled American cause? Nations & Cannons players will take on the roles of historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and brand-new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer!
The year is 1776, and the Continental army is at the brink! Hemmed in by Redcoats and Hessians, only an elite band of operatives can hope to clear the way for a daring counter-attack!
Description:
Christmas Eve, 1776- the rag-tag remnants of the Continental Army have been routed from New York to New Jersey. With his army at the brink of collapse, George Washington sets a plan in motion for a daring counterattack. The mission? To cross the icy Delaware river under cover of night and catch the sleeping Hessian garrison unawares! To see the plan through, the Patriots need their best operatives to disable the enemy's defenses. As the tip of the spear, will you bring disaster or deliverance to the embattled American cause? (This adventure uses pre-generated 4th level characters) Nations & Cannons players will take on the roles of historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and brand-new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer!
Enter the Battle Arena as often as time allows to be the last adventurer standing. Play as a re-spawning contestant in a a fast & furious mash-up. Last player standing wins!
Description:
Enter the arena as an adventurer with unique random talents and earn even more abilities, skills and talents for taking out foes and even as a reward for dying! Boast and brag as you seek to take the crown as event champion. Death is not the end in this event as dying unlocks new abilities and the chance to pursue glory against other player contestants. This is a play-tested solo mash-up of D&D / Fortnite / PUBG - Player Unknown Battlegrounds meant to be fast and deadly but with mechanics to prevent early death. Play as many rounds as your fellow players wish and that time allows in the two hour block and winner gets a miniature as a prize.
Enter the Battle Arena as often as time allows to be the last adventurer standing. Play as a re-spawning contestant in a a fast & furious mash-up. Last player standing wins!
Description:
Enter the arena as an adventurer with unique random talents and earn even more abilities, skills and talents for taking out foes and even as a reward for dying! Boast and brag as you seek to take the crown as event champion. Death is not the end in this event as dying unlocks new abilities and the chance to pursue glory against other player contestants. This is a play-tested solo mash-up of D&D / Fortnite / PUBG - Player Unknown Battlegrounds meant to be fast and deadly but with mechanics to prevent early death. Play as many rounds as your fellow players wish and that time allows in the two hour block and winner gets a miniature as a prize.
Enter the Battle Arena as often as time allows to be the last adventurer standing. Play as a re-spawning contestant in a a fast & furious mash-up. Last player standing wins!
Description:
Enter the arena as an adventurer with unique random talents and earn even more abilities, skills and talents for taking out foes and even as a reward for dying! Boast and brag as you seek to take the crown as event champion. Death is not the end in this event as dying unlocks new abilities and the chance to pursue glory against other player contestants. This is a play-tested solo mash-up of D&D / Fortnite / PUBG - Player Unknown Battlegrounds meant to be fast and deadly but with mechanics to prevent early death. Play as many rounds as your fellow players wish and that time allows in the two hour block and winner gets a miniature as a prize.