When a well deserved night out becomes a chilling mystery, it spells danger for the party. It is Darktide, the night spirits walk the land. Do you have what it takes to survive?
Description:
Part two of the enthralling introductory series to our 5e compatible world of Zyathé. Spend the night exploring a mysterious haunted treehouse. A one-shot adventure designed for level 2 pregenerated player characters. This is story-centric immersive RPGing at its best!
When a well deserved night out becomes a chilling mystery, it spells danger for the party. It is Darktide, the night spirits walk the land. Do you have what it takes to survive?
Description:
Part two of the enthralling introductory series to our 5e compatible world of Zyathé. Spend the night exploring a mysterious haunted treehouse. A one-shot adventure designed for level 2 pregenerated player characters. This is story-centric immersive RPGing at its best!
When a well deserved night out becomes a chilling mystery, it spells danger for the party. It is Darktide, the night spirits walk the land. Do you have what it takes to survive?
Description:
Part two of the enthralling introductory series to our 5e compatible world of Zyathé. Spend the night exploring a mysterious haunted treehouse. A one-shot adventure designed for level 2 pregenerated player characters. This is story-centric immersive RPGing at its best!
Your team avoided any terrible results from the Improbability Drive, and escaped the firey explosions. We’ll call that a win. You are now back on track to get your access portal and get back home!
Description:
This is an ongoing campaign, running at GENCON since 1987! The characters have advanced, converted editions, died, been replaced, and continually changing over the years. Your actions will decide how they progress from here. While there are many repeating players every year, new players are welcome! Come join the ongoing saga. Don’t remember where we left off, check the history at: http://www.misbell.com/deathstorm
Your team avoided any terrible results from the Improbability Drive, and escaped the firey explosions. We’ll call that a win. You are now back on track to get your access portal and get back home!
Description:
This is an ongoing campaign, running at GENCON since 1987! The characters have advanced, converted editions, died, been replaced, and continually changing over the years. Your actions will decide how they progress from here. While there are many repeating players every year, new players are welcome! Come join the ongoing saga. Don’t remember where we left off, check the history at: http://www.misbell.com/deathstorm
Reuniting after encountering the ogres at Mildenhall, you are surprised by an attack, here in Oxford. The demons are hunting you! Roleplaying encouraged, combat inevitable. Third level chars provided.
Description:
Reuniting at the Wizard's Repose in Oxford after encountering the ogres at Mildenhall, a warning of danger is quickly followed by an attack. Whatever demon drove the ogres is now hunting you! How many of the party can survive before uncovering the threats? This is a re-conception of the 1999 Gen Con adventure - if you played Sir Flux & Co as 2nd Ed characters and still remember it, hats off to you.
Reuniting after encountering the ogres at Mildenhall, you are surprised by an attack, here in Oxford. The demons are hunting you! Roleplaying encouraged, combat inevitable. Third level chars provided.
Description:
Reuniting at the Wizard's Repose in Oxford after encountering the ogres at Mildenhall, a warning of danger is quickly followed by an attack. Whatever demon drove the ogres is now hunting you! How many of the party can survive before uncovering the threats? This is a re-conception of the 1999 Gen Con adventure - if you played Sir Flux & Co as 2nd Ed characters and still remember it, hats off to you.
Reuniting after encountering the ogres at Mildenhall, you are surprised by an attack, here in Oxford. The demons are hunting you! Roleplaying encouraged, combat inevitable. Third level chars provided.
Description:
Reuniting at the Wizard's Repose in Oxford after encountering the ogres at Mildenhall, a warning of danger is quickly followed by an attack. Whatever demon drove the ogres is now hunting you! How many of the party can survive before uncovering the threats? This is a re-conception of the 1999 Gen Con adventure - if you played Sir Flux & Co as 2nd Ed characters and still remember it, hats off to you.
Dinner at the King's Castle: The Academy Field Trip
Summary:
The famous Academy in the area is coming to the castle for a field trip. Can the court survive? Role playing heavily emphasized.
Description:
It is time for the neighboring country's Academy to come visit the castle. Will dinner end with teenage angst? Will the castle be destroyed (again)? How many school stereotypes will we be able to exploit? This is a mature, absolutely not serious game. Put on your best role-playing hat and join us in Alusandra for another dinner at the king’s castle. Role playing is emphasized, rules are utilized to expedite the role-playing.
Dinner at the King's Castle: The Academy Field Trip
Summary:
The famous Academy in the area is coming to the castle for a field trip. Can the court survive? Role playing heavily emphasized.
Description:
It is time for the neighboring country's Academy to come visit the castle. Will dinner end with teenage angst? Will the castle be destroyed (again)? How many school stereotypes will we be able to exploit? This is a mature, absolutely not serious game. Put on your best role-playing hat and join us in Alusandra for another dinner at the king’s castle. Role playing is emphasized, rules are utilized to expedite the role-playing.