Thayan agents plague Waterdeep's Dock Ward when you are called on to find out who is pulling their strings, but you are not the only ones interested in Red Wizards. For 5th-10th level.
Description:
Thayan agents plague Waterdeep’s Dock Ward when you are called on to find out who is pulling their strings, but you are not the only ones interested in Red Wizards. Part Two of the Shadow Games series of adventures. A Four-Hour adventure for 5th through 10th Level characters (APL 8).
Thayan agents plague Waterdeep's Dock Ward when you are called on to find out who is pulling their strings, but you are not the only ones interested in Red Wizards. For 5th-10th level.
Description:
Thayan agents plague Waterdeep’s Dock Ward when you are called on to find out who is pulling their strings, but you are not the only ones interested in Red Wizards. Part Two of the Shadow Games series of adventures. A Four-Hour adventure for 5th through 10th Level characters (APL 8).
Thayan agents plague Waterdeep's Dock Ward when you are called on to find out who is pulling their strings, but you are not the only ones interested in Red Wizards. For 5th-10th level.
Description:
Thayan agents plague Waterdeep’s Dock Ward when you are called on to find out who is pulling their strings, but you are not the only ones interested in Red Wizards. Part Two of the Shadow Games series of adventures. A Four-Hour adventure for 5th through 10th Level characters (APL 8).
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don't want you to. For 5-10th level.
Description:
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don't want you to discover any more. A 4-hour adventure for 5th-10th level characters. CONTENT WARNINGS: illness, madness, suicide
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don't want you to. For 5-10th level.
Description:
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don't want you to discover any more. A 4-hour adventure for 5th-10th level characters. CONTENT WARNINGS: illness, madness, suicide
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don't want you to. For 5-10th level.
Description:
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don't want you to discover any more. A 4-hour adventure for 5th-10th level characters. CONTENT WARNINGS: illness, madness, suicide
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don't want you to. For 5-10th level.
Description:
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don't want you to discover any more. A 4-hour adventure for 5th-10th level characters. CONTENT WARNINGS: illness, madness, suicide
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don't want you to. For 5-10th level.
Description:
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you have, others don't want you to discover any more. A 4-hour adventure for 5th-10th level characters. CONTENT WARNINGS: illness, madness, suicide
In search of the Tenebrous Creed's lair, you head to the Thunder Peaks - and the prison of an ancient evil bound there by the elves of Myth Drannor. For 5-10th level.
Description:
In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks—and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games Series of Adventures. A Four-Hour Adventure for 5th- through 10th-Level Characters. Optimized for APL 8. CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment, illness, loss of self.
In search of the Tenebrous Creed's lair, you head to the Thunder Peaks - and the prison of an ancient evil bound there by the elves of Myth Drannor. For 5-10th level.
Description:
In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks—and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games Series of Adventures. A Four-Hour Adventure for 5th- through 10th-Level Characters. Optimized for APL 8. CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment, illness, loss of self.