Ransom an Empress, rescue an evil Succubus, or get most gold to be the best player; exotic items/familiars/mounts. At game’s end, free suede bag of 7 different basic matched D&D dice to all players.
Description:
You may go in any direction and explore 19 different rooms, a mountain, castle, forest, bridges, pits, secret doors, trap doors, different terrains, walls of earth/wind/fire/ice. You may choose your character from Human Being, Dwarf, Elf, Gnome, Halfling, Half-Orc, Half-Elven, barbarian, fighter, illusionist, assassin, archer, thief, cleric, wu jen ("magic user" from Oriental D&D), paladin, locksmith, cleric-assassin, illusionist-assassin, offensive cleric, defensive cleric, magic-user/fighter/thief, monk, druid, magic-user/fighter/cleric, ranger, cavalier, or bard. Some have a familiar, companion, or steed. Almost every monster in the 1st Ed. Monster Manual will be present. Single and double doors (stuck, or with locks, bars, spells, or gates), climbable stone walls, treasure chests (with traps and locks), and pockets (to be picked) exist. All the players move at the same time.
Ransom an Empress, rescue an evil Succubus, or get most gold to be the best player; exotic items/familiars/mounts. At game’s end, free suede bag of 7 different basic matched D&D dice to all players.
Description:
You may go in any direction and explore 19 different rooms, a mountain, castle, forest, bridges, pits, secret doors, trap doors, different terrains, walls of earth/wind/fire/ice. You may choose your character from Human Being, Dwarf, Elf, Gnome, Halfling, Half-Orc, Half-Elven, barbarian, fighter, illusionist, assassin, archer, thief, cleric, wu jen ("magic user" from Oriental D&D), paladin, locksmith, cleric-assassin, illusionist-assassin, offensive cleric, defensive cleric, magic-user/fighter/thief, monk, druid, magic-user/fighter/cleric, ranger, cavalier, or bard. Some have a familiar, companion, or steed. Almost every monster in the 1st Ed. Monster Manual will be present. Single and double doors (stuck, or with locks, bars, spells, or gates), climbable stone walls, treasure chests (with traps and locks), and pockets (to be picked) exist. All the players move at the same time.
Ransom an Empress, rescue an evil Succubus, or get most gold to be the best player; exotic items/familiars/mounts. At game’s end, free suede bag of 7 different basic matched D&D dice to all players.
Description:
You may go in any direction and explore 19 different rooms, a mountain, castle, forest, bridges, pits, secret doors, trap doors, different terrains, walls of earth/wind/fire/ice. You may choose your character from Human Being, Dwarf, Elf, Gnome, Halfling, Half-Orc, Half-Elven, barbarian, fighter, illusionist, assassin, archer, thief, cleric, wu jen ("magic user" from Oriental D&D), paladin, locksmith, cleric-assassin, illusionist-assassin, offensive cleric, defensive cleric, magic-user/fighter/thief, monk, druid, magic-user/fighter/cleric, ranger, cavalier, or bard. Some have a familiar, companion, or steed. Almost every monster in the 1st Ed. Monster Manual will be present. Single and double doors (stuck, or with locks, bars, spells, or gates), climbable stone walls, treasure chests (with traps and locks), and pockets (to be picked) exist. All the players move at the same time.
Ransom an Empress, rescue an evil Succubus, or get most gold to be the best player; exotic items/familiars/mounts. At game’s end, free suede bag of 7 different basic matched D&D dice to all players.
Description:
You may go in any direction and explore 19 different rooms, a mountain, castle, forest, bridges, pits, secret doors, trap doors, different terrains, walls of earth/wind/fire/ice. You may choose your character from Human Being, Dwarf, Elf, Gnome, Halfling, Half-Orc, Half-Elven, barbarian, fighter, illusionist, assassin, archer, thief, cleric, wu jen ("magic user" from Oriental D&D), paladin, locksmith, cleric-assassin, illusionist-assassin, offensive cleric, defensive cleric, magic-user/fighter/thief, monk, druid, magic-user/fighter/cleric, ranger, cavalier, or bard. Some have a familiar, companion, or steed. Almost every monster in the 1st Ed. Monster Manual will be present. Single and double doors (stuck, or with locks, bars, spells, or gates), climbable stone walls, treasure chests (with traps and locks), and pockets (to be picked) exist. All the players move at the same time.
Ransom an Empress, rescue an evil Succubus, or get most gold to be the best player; exotic items/familiars/mounts. At game’s end, free suede bag of 7 different basic matched D&D dice to all players.
Description:
You may go in any direction and explore 19 different rooms, a mountain, castle, forest, bridges, pits, secret doors, trap doors, different terrains, walls of earth/wind/fire/ice. You may choose your character from Human Being, Dwarf, Elf, Gnome, Halfling, Half-Orc, Half-Elven, barbarian, fighter, illusionist, assassin, archer, thief, cleric, wu jen ("magic user" from Oriental D&D), paladin, locksmith, cleric-assassin, illusionist-assassin, offensive cleric, defensive cleric, magic-user/fighter/thief, monk, druid, magic-user/fighter/cleric, ranger, cavalier, or bard. Some have a familiar, companion, or steed. Almost every monster in the 1st Ed. Monster Manual will be present. Single and double doors (stuck, or with locks, bars, spells, or gates), climbable stone walls, treasure chests (with traps and locks), and pockets (to be picked) exist. All the players move at the same time.
Ransom an Empress, rescue an evil Succubus, or get most gold to be the best player; exotic items/familiars/mounts. At game’s end, free suede bag of 7 different basic matched D&D dice to all players.
Description:
You may go in any direction and explore 19 different rooms, a mountain, castle, forest, bridges, pits, secret doors, trap doors, different terrains, walls of earth/wind/fire/ice. You may choose your character from Human Being, Dwarf, Elf, Gnome, Halfling, Half-Orc, Half-Elven, barbarian, fighter, illusionist, assassin, archer, thief, cleric, wu jen ("magic user" from Oriental D&D), paladin, locksmith, cleric-assassin, illusionist-assassin, offensive cleric, defensive cleric, magic-user/fighter/thief, monk, druid, magic-user/fighter/cleric, ranger, cavalier, or bard. Some have a familiar, companion, or steed. Almost every monster in the 1st Ed. Monster Manual will be present. Single and double doors (stuck, or with locks, bars, spells, or gates), climbable stone walls, treasure chests (with traps and locks), and pockets (to be picked) exist. All the players move at the same time.
Ransom an Empress, rescue an evil Succubus, or get most gold to be the best player; exotic items/familiars/mounts. At game’s end, free suede bag of 7 different basic matched D&D dice to all players.
Description:
You may go in any direction and explore 19 different rooms, a mountain, castle, forest, bridges, pits, secret doors, trap doors, different terrains, walls of earth/wind/fire/ice. You may choose your character from Human Being, Dwarf, Elf, Gnome, Halfling, Half-Orc, Half-Elven, barbarian, fighter, illusionist, assassin, archer, thief, cleric, wu jen ("magic user" from Oriental D&D), paladin, locksmith, cleric-assassin, illusionist-assassin, offensive cleric, defensive cleric, magic-user/fighter/thief, monk, druid, magic-user/fighter/cleric, ranger, cavalier, or bard. Some have a familiar, companion, or steed. Almost every monster in the 1st Ed. Monster Manual will be present. Single and double doors (stuck, or with locks, bars, spells, or gates), climbable stone walls, treasure chests (with traps and locks), and pockets (to be picked) exist. All the players move at the same time.
Ransom an Empress, rescue an evil Succubus, or get most gold to be the best player; exotic items/familiars/mounts. At game’s end, free suede bag of 7 different basic matched D&D dice to all players.
Description:
You may go in any direction and explore 19 different rooms, a mountain, castle, forest, bridges, pits, secret doors, trap doors, different terrains, walls of earth/wind/fire/ice. You may choose your character from Human Being, Dwarf, Elf, Gnome, Halfling, Half-Orc, Half-Elven, barbarian, fighter, illusionist, assassin, archer, thief, cleric, wu jen ("magic user" from Oriental D&D), paladin, locksmith, cleric-assassin, illusionist-assassin, offensive cleric, defensive cleric, magic-user/fighter/thief, monk, druid, magic-user/fighter/cleric, ranger, cavalier, or bard. Some have a familiar, companion, or steed. Almost every monster in the 1st Ed. Monster Manual will be present. Single and double doors (stuck, or with locks, bars, spells, or gates), climbable stone walls, treasure chests (with traps and locks), and pockets (to be picked) exist. All the players move at the same time.
In this Final Round tournament, you may win even though you don’t survive. You may choose your last character or a different one. You may keep a certain killed monster and a gem in a chest.
Description:
The ultimate goal is to ransom/rescue the Empress. There are many ways of accomplishing this challenging task. Other royal personnel can be saved. Cut scenes exist. Not all is as it seems. The tournament has a hidden agenda.
Well, it's certainly not Dyvers or Greyhawk - it's not even Hommlet. Just a small backwater you're passing through as you steer your path to fame and fortune. What problems could this place have?
Description:
An old-school starting adventure for 1st-level characters in and around the somewhat isolated village of Wandell. Multiple plotlines to uncover, with the perils and intrigue found only in small towns struggling to survive both external threats and internal conflicts. Role-playing and strategic thinking both important, but the adventure is intended to be accessible to newer players.