Dungeons & Doggies - The Curse of Contessa de Vyle - Special DM Russ Charles
Summary:
Our Canine adventurers are called to their most important quest yet: save the puppies from Contessa Kruh'ella De Vyle and a fate worse than death - with Guest DM, Doggies sculptor Russ Charles!
Description:
Our Canine adventurers are called to their most important quest yet: save the puppies from a fate worse than death! The mysterious and beautiful Contessa Kruh’ella De Vyle and her retinue have taken over the Houndsmoore Hall manor....could their arrival be linked to the disappearance of puppies from all over the hamlet?
If so, then she must be stopped before she can complete her terrible machinations and it is up to our brave band of daring doggies to get the job done!
An Animal Adventures 5E longer play experience with Special Guest DM Russ Charles!
Dungeons & Doggies - The Curse of Contessa de Vyle - Special DM Russ Charles
Summary:
Our Canine adventurers are called to their most important quest yet: save the puppies from Contessa Kruh'ella De Vyle and a fate worse than death - with Guest DM, Doggies sculptor Russ Charles!
Description:
Our Canine adventurers are called to their most important quest yet: save the puppies from a fate worse than death! The mysterious and beautiful Contessa Kruh’ella De Vyle and her retinue have taken over the Houndsmoore Hall manor....could their arrival be linked to the disappearance of puppies from all over the hamlet?
If so, then she must be stopped before she can complete her terrible machinations and it is up to our brave band of daring doggies to get the job done!
An Animal Adventures 5E longer play experience with Special Guest DM Russ Charles!
Dungeons & Doggies - The Curse of Contessa de Vyle - Special DM Russ Charles
Summary:
Our Canine adventurers are called to their most important quest yet: save the puppies from Contessa Kruh'ella De Vyle and a fate worse than death - with Guest DM, Doggies sculptor Russ Charles!
Description:
Our Canine adventurers are called to their most important quest yet: save the puppies from a fate worse than death! The mysterious and beautiful Contessa Kruh’ella De Vyle and her retinue have taken over the Houndsmoore Hall manor....could their arrival be linked to the disappearance of puppies from all over the hamlet?
If so, then she must be stopped before she can complete her terrible machinations and it is up to our brave band of daring doggies to get the job done!
An Animal Adventures 5E longer play experience with Special Guest DM Russ Charles!
Dungeons & Doggies - The Curse of Contessa de Vyle - Special DM Russ Charles
Summary:
Our Canine adventurers are called to their most important quest yet: save the puppies from Contessa Kruh'ella De Vyle and a fate worse than death - with Guest DM, Doggies sculptor Russ Charles!
Description:
Our Canine adventurers are called to their most important quest yet: save the puppies from a fate worse than death! The mysterious and beautiful Contessa Kruh’ella De Vyle and her retinue have taken over the Houndsmoore Hall manor....could their arrival be linked to the disappearance of puppies from all over the hamlet?
If so, then she must be stopped before she can complete her terrible machinations and it is up to our brave band of daring doggies to get the job done!
An Animal Adventures 5E longer play experience with Special Guest DM Russ Charles!
When bandits steal some wagons from a caravan, they end up getting more than they bargained for! Seven pups must free themselves and find their adventuring spirit to get back home to their families.
Description:
Adopted as a group of puppies, seven young dogs are torn away from the families they love by bandits. Now they have to free themselves and discover the adventurer within every heroic dog's heart and make their way home. From Tedric the Chihuahua rogue to Cerysse the St. Bernard cleric, each faithful canine must learn to master their new role and learn to work together if they're going to survive. Yes, you play the pups using the 5th Edition variant rules from the successful Kickstarter, "Animal Adventures: Tales of Dungeons and Doggies!"
You start with a blank character sheet, and have to figure out who you are as you go. Get ready!
Description:
You woke up this morning with a headache. You had no memory, and were surrounded by an unfamiliar adventuring party. Oh, and the king is dead. And everyone thinks you did it. As a player, all you have is a blank character sheet. You've only got a little time to solve a murder you are pretty sure you didn't commit, figure out who you are, and maybe get your memories back. But at the same time, do you really want to?
Something has gone horribly wrong with the world, and you need to work together to survive as new powers manifest within you. Playtest a new modern adventure.
With the final translations of environmental Dragonmarks you unveil a Draconic Prophecy which leads to an ancient civilization of Dragonborn. Only you can uncover the secrets they're protecting.
The youngest daughter of an affluent merchant is arranged to be married. Their union would effectively cut Ebonclad guild out of a lucrative market. The guild won't stand for this.
Description:
Welcome to the Ebonclad thieves' guild, Scrap. This setting places you in the seedy underbelly of a sprawling metropolis, where your life of crime presents all the adventure you'll need. With the focus shifting from swords and sorcery to secrets and shadows, the challenges that arise ask you to outwit and outmaneuver your foes - before putting a knife in their back. Camilla Swain, youngest daughter of the affluent merchant Mercender Swain, is arranged to be married to the foreigner Le'Nal Beshiin. Their union would open Le'Nal's home country to Mercender's trade, effectively cutting Ebonclad out of a lucrative market. The guild won't stand for this. You're to stop this wedding at all costs, but we can't just cut the throats of high profile citizens and be done with it. It'll be up to you to sabotage the ceremony, and embarrass Mercender Swain.
He seems an unlikely adventurer, but Lorand Lecharmant is determined to make an expedition to the savage land of Chult in search of treasure & excitement. Can you protect this would-be hero?
Description:
This is an old LFR MYRE1-1 (so, a 4th edition D&D adventure for characters levels 1-4) that I'm resurrecting. Fair warning ^_^; in keeping with that tradition, it is very much on rails. Pregenerated characters will be provided. In keeping with the mechanics of 4th ed, teamwork and team communication will be important factors in success, and tactical combat will be emphasized. For example, many of the characters' abilities set up another character to be more effective if deployed when your teammate is in position to take advantage of them. In keeping with the traditions of LFR-- at least, as I typically saw it run-- there will be some opportunities for fluff/RP but crunch (combat and skills challenges) are emphasized.