Relive the magic of the original Dragonlance module: Dragons of Despair! The players will take the role of one of the Heroes of the Lance in the Xak Tsaroth dungeon.
Description:
Gods have left the world of Kyrnn and the continent of Ansalon is about to be bathed in the flames of war. The companions have gathered after a 5-year search for signs the Gods exist. They found nothing. However, their joyful reunion at the Inn of Last Home is spoiled by the appearance of the Blue Crystal Staff, wielded by Goldmoon and her protector Riverwind. The Blue Crystal Staff with its healing powers is the sign the companions were looking for. Now, they rush toward the forgotten city of Xak Tsaroth to uncover the mystery of the Staff and their destiny as the Heroes of the Lance. The players will take a truncated romp through Xak Tsaroth using D&D 5e rules. Characters provided.
Relive the magic of the original Dragonlance module: Dragons of Despair! The players will take the role of one of the Heroes of the Lance in the Xak Tsaroth dungeon.
Description:
Gods have left the world of Kyrnn and the continent of Ansalon is about to be bathed in the flames of war. The companions have gathered after a 5-year search for signs the Gods exist. They found nothing. However, their joyful reunion at the Inn of Last Home is spoiled by the appearance of the Blue Crystal Staff, wielded by Goldmoon and her protector Riverwind. The Blue Crystal Staff with its healing powers is the sign the companions were looking for. Now, they rush toward the forgotten city of Xak Tsaroth to uncover the mystery of the Staff and their destiny as the Heroes of the Lance. The players will take a truncated romp through Xak Tsaroth using D&D 5e rules. Characters provided.
Sightings of a strange old ship stalking the waters of Barataria has the Conclave of New Orleans concerned. With the Wardens off to war with the Red Court, looks like this job is up to you!
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
2 teams enter the same dungeon at the same time under 2 GMs. Only one team will survive & be proclaimed winners! Magical Items, traps & tricks abound!
Description:
The ORIGINAL that has been run at Gen Con for most of the last 30 years! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them.
Adventurers League game for 1st - 4th characters. Strong emphasis on role playing and story telling. For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graveyard.
Description:
For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graveyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.
A game for the complete novice. No experience or equipment needed; perfect for children or families.
Description:
Come try the game that started it all! We'll provide everything you need to learn the basics of Dungeons and Dragons 5th Edition and play in your first adventure. Children and families are welcome (although basic reading and math skills help).