Six characters have "volunteered" to accept a Ring of Three Wishes. Each has a good reason to want to return home alive.
Description:
The world works the way it works because that's how the gods want it to work. The gods do not appreciate having some mere mortal override them. They are fair, but they will give you exactly what you wish for. Warning: No dice are used in this game.
Want the premiere D&D Adventurers League Experience? This is it. You will experience the brand new (and only playable as part of this program) Moonshae Isles Trilogy #12, as well as a special event.
Description:
Want the premiere D&D Adventurers League Experience at Gen Con? Like the title says: this is it. You will experience the brand new, unreleased, and only playable as part of this program Mooshae Isles trilogy #12, as well as a special event to cap it off (that will be customized to your individual table and not released for general play). These are guaranteed six-person tables, and you will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. These events will happen in their own play space separate from the general games. A total of sixteen hours of gaming spread out over 4 four-hour play periods. D&D Adventurers League adventures for characters levels 11-16. Play times are Thur: 8am-Noon, Thur: 9pm-1am, Fri: 5pm-9pm, and Sat: 8am-Noon
Want the premiere D&D Adventurers League Experience? This is it. You will experience the brand new (and only playable as part of this program) Moonshae Isles Trilogy #12, as well as a special event.
Description:
Want the premiere D&D Adventurers League Experience at Gen Con? Like the title says: this is it. You will experience the brand new, unreleased, and only playable as part of this program Mooshae Isles trilogy #12, as well as a special event to cap it off (that will be customized to your individual table and not released for general play). These are guaranteed six-person tables, and you will experience this exciting new trilogy with the same players and the same hand-picked, top-tier, DM for the entire event. These events will happen in their own play space separate from the general games. A total of sixteen hours of gaming spread out over 4 four-hour play periods. D&D Adventurers League adventures for characters levels 11-16. Play times are Thur: Noon-4pm, Fri: Noon-4pm, Sat: Noon-4pm and 5pm-9pm.