For years Astabar's Manor sat abandoned, gaining notoriety as a place of magic & danger. The peasants avoid it, but hired by a mysterious bard, you explore the home of the once great wizard.
For years Astabar's Manor sat abandoned, gaining notoriety as a place of magic & danger. The peasants avoid it, but hired by a mysterious bard, you explore the home of the once great wizard.
For years Astabar's Manor sat abandoned, gaining notoriety as a place of magic & danger. The peasants avoid it, but hired by a mysterious bard, you explore the home of the once great wizard.
Shakespeare escaped! He nearly derailed the King's marriage. The party heads to the Globe in hopes of bringing him to justice. Roleplaying encouraged, combat inevitable. 4th level wizards provided.
Description:
Shakespeare escaped! The party is hunting the bard who nearly derailed the marriage of King Harry and Queen Jessica. One of the bard’s plays is to be performed at the Globe. The party will attend hoping to spot Shakespeare in the crowd and bring him in to justice. Roleplaying encouraged, combat inevitable. 4th level wizards provided.
Shakespeare escaped! He nearly derailed the King's marriage. The party heads to the Globe in hopes of bringing him to justice. Roleplaying encouraged, combat inevitable. 4th level wizards provided.
Description:
Shakespeare escaped! The party is hunting the bard who nearly derailed the marriage of King Harry and Queen Jessica. One of the bard’s plays is to be performed at the Globe. The party will attend hoping to spot Shakespeare in the crowd and bring him in to justice. Roleplaying encouraged, combat inevitable. 4th level wizards provided.
Shakespeare escaped! He nearly derailed the King's marriage. The party heads to the Globe in hopes of bringing him to justice. Roleplaying encouraged, combat inevitable. 4th level wizards provided.
Description:
Shakespeare escaped! The party is hunting the bard who nearly derailed the marriage of King Harry and Queen Jessica. One of the bard’s plays is to be performed at the Globe. The party will attend hoping to spot Shakespeare in the crowd and bring him in to justice. Roleplaying encouraged, combat inevitable. 4th level wizards provided.
Adventure on the high seas! Your group of privateers has been successful. Navy warships have been sent to capture you. You must escape or fight. A variety of characters to play including animals!
Description:
A battle and adventure on the high seas! Your group of adventurers have been a very successful privaterring company working for the Grey Kingdom to pillage the navy and merchant ships of the county of Amun Tull. The government of Amun Tull has declared your group pirates and sent navy warships to capture, sink and execute you. You must escape or fight your way to friendly territories in the Sea of Cablana where you will be safe. A variety of mid-level characters available, using the 3.5 D&D rules and Noble Wild animal supplement.
A terrifying plague has led loyal bondsmen to forsake their duties and follow prophets of doom. The Brenin has sent his bold retainers to stop these doomsayers before they destroy the kingdom.
Description:
This is the second in a series of "campaign-style" adventures for the Dark Ages Campaign Setting, a fantasy world inspired by the historical world of 8th-century Britain. There will be new character classes, new spells, and some (minor) modifications to the 1st edition rules.
As the name implies, Dark Ages is a world populated by mead halls, barbarian chieftains, elf-haunted forests, goblin-infested mines, lonely bogs, stony barrows, and more. The ruins of a more civilized imperial age can be found next to unthinkably ancient stone circles and forgotten cairns.
Players whose characters have survived The Raiders of Caer Carrog will be given the option of importing that character into this adventure, along with all the treasure the character has amassed. Otherwise, pregenerated 2nd-level characters will be provided.
Plague has come to the slums of the vampiric city of Duemonte. Quarantine has made criminal enterprise, a criminal monopoly.
Description:
You are a member of the vampiric crime syndicate, the Pale Mercantile and as plague cripples the district, a violent schism took place as many of your once allies stole all they could and fled to the eastern quarter. You are the ones to make them pay the price for their treachery. Though there have been rumors of a creature moving in the canals, a murderer stalking the rooftops, and a whole quarter having gone dark. The shadows of ruin that long held over the city are now swallowing it whole.
When the quiet town of Bryn Buga falls victim to a series of midnight raids, adventurers go to the ruins of Caer Carrog to see whether rumors of the return of the Sorcerer Glyn ap Nos are true.
Description:
This is the first in a series of "campaign-style" adventures for the Dark Ages Campaign Setting, a fantasy world inspired by the historical world of 8th-century Britain. There will be new character classes, new spells, and some (minor) modifications to the 1st edition rules.
As the name implies, Dark Ages is a world populated by mead halls, barbarian chieftains, elf-haunted forests, goblin-infested mines, lonely bogs, stony barrows, and more. The ruins of a more civilized imperial age can be found next to unthinkably ancient stone circles and forgotten cairns.
Players begin with new, pregenerated 1st-level characters. If your character survives the adventure, and you also sign up for The Plague Monks of Gwent Ys Coed, you will be given the option of importing your character into that adventure, along with all the treasure you have amassed.