What would unite 5 rival thieving guilds of The City? Acquiring an artifact whose powers are rumored to sustain those zealots know as The Hammers.
Description:
Before the infamous thief Garrett made his own incursion into those haunted crypts, an initiative was undertaken by five rival thieving guilds to obtain The Horn of Quintis. 'Twas rumored that the Horn was in fact an artifact whose powers held the secret to The Hammers' sphere of influence. Take part in the untold story of what happened to that group of adventurers. Did they turn against each other? Did any make it out alive? What did they encounter down there? An adventure for 1 Artificer and 4 Rogues of 4th level.
What would unite 5 rival thieving guilds of The City? Acquiring an artifact whose powers are rumored to sustain those zealots know as The Hammers.
Description:
Before the infamous thief Garrett made his own incursion into those haunted crypts, an initiative was undertaken by five rival thieving guilds to obtain The Horn of Quintis. 'Twas rumored that the Horn was in fact an artifact whose powers held the secret to The Hammers' sphere of influence. Take part in the untold story of what happened to that group of adventurers. Did they turn against each other? Did any make it out alive? What did they encounter down there? An adventure for 1 Artificer and 4 Rogues of 4th level.
What would unite 5 rival thieving guilds of The City? Acquiring an artifact whose powers are rumored to sustain those zealots know as The Hammers.
Description:
Before the infamous thief Garrett made his own incursion into those haunted crypts, an initiative was undertaken by five rival thieving guilds to obtain The Horn of Quintis. 'Twas rumored that the Horn was in fact an artifact whose powers held the secret to The Hammers' sphere of influence. Take part in the untold story of what happened to that group of adventurers. Did they turn against each other? Did any make it out alive? What did they encounter down there? An adventure for 1 Artificer and 4 Rogues of 4th level.
When the beneficent dragon who protects the five towns disappears, wells and streams turn fowl, herds are found dead, and travellers go missing.
Description:
The elders of the five towns are calling for heroes to travel to the Dragonmaw cave and discover what's become of their protector. Sadly, there are few heroes to be found. This adventure is a playtest for 0-level rules for D&D 5th edition as well as rules for PC animal companions and familiars.
The ORIGINAL DDD! 2 teams of 8 people EACH enter the same dungeon at the same time under 2 GMs. Only one team will survive & be proclaimed winners! Magical Items, traps & tricks abound!
Description:
The ORIGINAL Dual Dungeon Duel that has been run at Gen Con for most of the last 30 years! Two teams of 8 people EACH enter the same dungeon at the same time under 2 separate GMs. Only one team will survive and be proclaimed the winners! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them. Magical Items, traps and tricks abound!