Off the coast of Aerenwe is a secluded island with many mysterious happenings. King Laelyn dispatches his most capable adventurers/heroes to the island to discover what is occurring on the island.
Come and play against your alternate self! Two GMs will be refereeing two separate tables of up to eight players each, trying to destroy the opposing table… Only the strongest players will survive!
Come and play against your alternate self! Two GMs will be refereeing two separate tables of up to eight players each, trying to destroy the opposing table… Only the strongest players will survive!
A mysterious illness infects the wife of an affluent noble merchant. Your party must find the cure hidden somewhere in the Sunken Fortress.
Description:
A mysterious illness has infected the wife of an affluent noble merchant. Now, the noble seeks your help to recover a powerful magic item which he believes will banish this pernicious disease and return his wife to her former vigor. You and your well-armed, but inexperienced, party set off in search of this item of power. Rumors hint that it has been entombed in the Sunken Fortress.
A mysterious illness infects the wife of an affluent noble merchant. Your party must find the cure hidden somewhere in the Sunken Fortress.
Description:
A mysterious illness has infected the wife of an affluent noble merchant. Now, the noble seeks your help to recover a powerful magic item which he believes will banish this pernicious disease and return his wife to her former vigor. You and your well-armed, but inexperienced, party set off in search of this item of power. Rumors hint that it has been entombed in the Sunken Fortress.
A mysterious illness infects the wife of an affluent noble merchant. Your party must find the cure hidden somewhere in the Sunken Fortress.
Description:
A mysterious illness has infected the wife of an affluent noble merchant. Now, the noble seeks your help to recover a powerful magic item which he believes will banish this pernicious disease and return his wife to her former vigor. You and your well-armed, but inexperienced, party set off in search of this item of power. Rumors hint that it has been entombed in the Sunken Fortress.
You are slaves on an Elven watership and must mutiny and escape before you reach port or be killed for a "fresher" crew. Game based off the Margret Weis and Tracy Hickman's Death Gate Cycle.
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons