Once more, your reputation as a god has brought the people to you in need. The wisest villager in Longhill has gone missing, and the others don’t have anywhere else to turn. Can you help him out of a sticky situation, and finish his work for him? A Campaign Introductory Adventure for character levels 1-3.
The elders in Pokrovskoye, Russia have uncovered a plot that Rasputin is about to unleash on not only Russia, but the world. Can the heroes thwart his nefarious mind once again? An adventure designed for mid-level characters set in the Fellowship of the White Star setting of Earth, 1908. (A-407)
The elders in Pokrovskoye, Russia have uncovered a plot that Rasputin is about to unleash on not only Russia, but the world. Can the heroes thwart his nefarious mind once again? An adventure designed for mid-level characters set in the Fellowship of the White Star setting of Earth, 1908. (A-407)
The elders in Pokrovskoye, Russia have uncovered a plot that Rasputin is about to unleash on not only Russia, but the world. Can the heroes thwart his nefarious mind once again? An adventure designed for mid-level characters set in the Fellowship of the White Star setting of Earth, 1908. (A-407)
You recovered Merlin’s artifact and repaired the rip in time. Unfortunately, Morgana escaped. The return trip to Oxford for Sir Flux and friends was uneventful. However, in your 4-day absence, it appears the clerics of Antyb reduced their once fine temple to a one-room shack. Why? How? Roleplaying encouraged, combat inevitable. 9th to 11th level characters provided.
You recovered Merlin’s artifact and repaired the rip in time. Unfortunately, Morgana escaped. The return trip to Oxford for Sir Flux and friends was uneventful. However, in your 4-day absence, it appears the clerics of Antyb reduced their once fine temple to a one-room shack. Why? How? Roleplaying encouraged, combat inevitable. 9th to 11th level characters provided.
You recovered Merlin’s artifact and repaired the rip in time. Unfortunately, Morgana escaped. The return trip to Oxford for Sir Flux and friends was uneventful. However, in your 4-day absence, it appears the clerics of Antyb reduced their once fine temple to a one-room shack. Why? How? Roleplaying encouraged, combat inevitable. 9th to 11th level characters provided.
An evil sorcerer has escaped from the Pits of Gundun, and the noble knight who put him there has gone missing. The kingdom needs your help: rescue the knight and bring the sorcerer to justice, and you will be richly rewarded. A mid-level range Basic D&D / Labyrinth Lord adventure
The Six-Fingered Hand has summoned Atum, the God-Eater, to kill the sun god Ra. The Fellowship of the White Star had to ally with deadly enemies (Imhotep and Dracula) in order to combat this threat to all life. Your battle against Atum will determine the fate of all life on Earth. An event for all level heroes who have the 'To The Sun' certificate from 'Island Estate'. Players who do not have a valid character will have characters provided.
Part Three of the Ripper Anniversary Series. The Fellowship sends you to Africa to try and find the infamous Jack the Ripper. He is 'needed' to put the spirits in Whitechapel to rest. An adventure designed for mid-level (levels 6-10) characters set in the Fellowship of the White Star setting of Earth, 1908. (A403)