Sightings of ghosts in Whitechapel cause the Fellowship to send you to the east end of London to investigate. An adventure designed for low level (levels 1-5) characters set in the Fellowship of the White Star setting of Earth, 1908.
Starting on August 31, a ghost on Durward Street appears every day at 3:40PM and remains until it has tasted blood. Another starts appearing on Sept. 8. Can you put them to rest before the body count reaches a point that the supernatural aspect of the killings can no longer be ignored? Mid/high characters set in the Fellowship of the White Star setting of Earth, 1908 (D-402)
Starting on August 31, a ghost on Durward Street appears every day at 3:40PM and remains until it has tasted blood. Another starts appearing on Sept. 8. Can you put them to rest before the body count reaches a point that the supernatural aspect of the killings can no longer be ignored? Mid/high characters set in the Fellowship of the White Star setting of Earth, 1908 (D-402)
Starting on August 31, a ghost on Durward Street appears every day at 3:40PM and remains until it has tasted blood. Another starts appearing on Sept. 8. Can you put them to rest before the body count reaches a point that the supernatural aspect of the killings can no longer be ignored? Mid/high characters set in the Fellowship of the White Star setting of Earth, 1908 (D-402)
Adventurers have to come to the coastal outpost to find work and learn clues to the legendary lost barbarian stronghold and it's rumored horde of treasure. Predrawn fifth level characters provided with many to select from.
Adventurers come to the coastal trading post to find work and learn clues to a legendary barbarian stronghold and it's wealth that has long been lost. 5th level characters that are predrawn and many to choose from.
A homebrew crawl through an original, massive pyramid packed full of puzzles, riddles, tricks, and traps. Oh, yeah, and some fighting. Pregenerated mid-level characters will be provided. All are welcome; those who love puzzles and riddles will likely thrive, but there's something for everyone in the Pyramid of Lo'tet'ptha. Rules deviate from the standard in some ways with an emphasis on simpler mechanics while maximizing FUN!
A homebrew crawl through an original, massive pyramid packed full of puzzles, riddles, tricks, and traps. Oh, yeah, and some fighting. Pregenerated mid-level characters will be provided. All are welcome; those who love puzzles and riddles will likely thrive, but there's something for everyone in the Pyramid of Lo'tet'ptha. Rules deviate from the standard in some ways with an emphasis on simpler mechanics while maximizing FUN!
Once more, your reputation as a god has brought the people to you in need. The wisest villager in Longhill has gone missing, and the others don’t have anywhere else to turn. Can you help him out of a sticky situation, and finish his work for him? A Campaign Introductory Adventure for character levels 1-3.
Once more, your reputation as a god has brought the people to you in need. The wisest villager in Longhill has gone missing, and the others don’t have anywhere else to turn. Can you help him out of a sticky situation, and finish his work for him? A Campaign Introductory Adventure for character levels 1-3.