The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
This is a surprise fourthcore adventure in the style of the Tomb of Horrors. You will encounter deadly hazards, riddles and monsters while time works steadily against you! Can you survive?
Almost every inhabitant of The City has heard that it was built upon the ruins of an older place – indeed, evidence of the Old City is everywhere. And rumors of its hidden treasures persist, even now. The histories recount that the Old City was buried by cataclysmic ashes long before The Kingdom grew up to resume the industry of these parts. Can you find the treasure this city holds?
Beset upon by pirates, a royal passenger ship is lost and missing its captain. Each passenger has a unique (and secret) victory condition. Heavy emphasis on interactive role-playing.
Just how did a pirate, a pointy-toothed teenager, and a tree-hugger get lost on an island with a poser wizard and an old battle-axe of a fighter? And is that half-orc a dude or a lady? Don’t be left holding the bag. Get ready for some role-playing, puzzle solving goodness for our 32st consecutive year at Gen Con. A 3 round, team advancement tournament. Round 2: Saturday @ 1 pm. Round 3: Saturday @ 7 pm. Awards party: Saturday @ 11 pm.
Just how did a pirate, a pointy-toothed teenager, and a tree-hugger get lost on an island with a poser wizard and an old battle-axe of a fighter? And is that half-orc a dude or a lady? Don’t be left holding the bag. Get ready for some role-playing, puzzle solving goodness for our 32st consecutive year at Gen Con. A 3 round, team advancement tournament. Round 2: Saturday @ 1 pm. Round 3: Saturday @ 7 pm. Awards party: Saturday @ 11 pm.
Just how did a pirate, a pointy-toothed teenager, and a tree-hugger get lost on an island with a poser wizard and an old battle-axe of a fighter? And is that half-orc a dude or a lady? Don’t be left holding the bag. Get ready for some role-playing, puzzle solving goodness for our 32st consecutive year at Gen Con. A 3 round, team advancement tournament. Round 2: Saturday @ 1 pm. Round 3: Saturday @ 7 pm. Awards party: Saturday @ 11 pm.