You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.
You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.
You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.
Sail into adventure in an all new campaign setting, back for its third year at Gen Con Indy. Your crew will explore a mysterious tropical island frought with untold danger and intrigue. Uses Alea Tools Magnetic Markers.
Sail into adventure in an all new campaign setting, back for its third year at Gen Con Indy. Your crew will explore a mysterious tropical island frought with untold danger and intrigue. Uses Alea Tools Magnetic Markers.
Sail into adventure in an all new campaign setting, back for its third year at Gen Con Indy. Your crew will explore a mysterious tropical island frought with untold danger and intrigue. Uses Alea Tools Magnetic Markers.
Sail into adventure in an all new campaign setting, back for its third year at Gen Con Indy. Your crew will explore a mysterious tropical island frought with untold danger and intrigue. Uses Alea Tools Magnetic Markers.
Sail into adventure in an all new campaign setting, back for its third year at Gen Con Indy. Your crew will explore a mysterious tropical island frought with untold danger and intrigue. Uses Alea Tools Magnetic Markers.
Nikola Tesla is selling industrial secrets in order to keep his research facility, Wardenclyffe Tower, active. But, someone (or something) is killing his scientists. The police think that these are fatal accidents, but Tesla thinks that Edison is sabotaging his work. An adventure designed for mid-level (levels 6-10) characters set in the Fellowship of the White Star setting of Earth, Tuesday, July 9, 1907.
The module that started it all: Ravenloft! The Count of Barovia would like to have you over for dinner. Or is that AS dinner? This is a marathon game, we play until the morning!