Rumors have surfaced that a new power in Iriaebor has secretly developed a cure for the plaguezones and spellscarred citizens of Elturgard. While Elturel itself has failed to deliver a cure, they are suspicious that a city in political turmoil has solved the problem so quickly. Adventurers are sent to seek the truth behind the rumors and have strict instructions to be suspect of all claims. A Living Forgotten Realms adv for levels 1-10.
Rumors have surfaced that a new power in Iriaebor has secretly developed a cure for the plaguezones and spellscarred citizens of Elturgard. While Elturel itself has failed to deliver a cure, they are suspicious that a city in political turmoil has solved the problem so quickly. Adventurers are sent to seek the truth behind the rumors and have strict instructions to be suspect of all claims. A Living Forgotten Realms adv for levels 1-10.
Rumors have surfaced that a new power in Iriaebor has secretly developed a cure for the plaguezones and spellscarred citizens of Elturgard. While Elturel itself has failed to deliver a cure, they are suspicious that a city in political turmoil has solved the problem so quickly. Adventurers are sent to seek the truth behind the rumors and have strict instructions to be suspect of all claims. A Living Forgotten Realms adv for levels 1-10.
Rumors have surfaced that a new power in Iriaebor has secretly developed a cure for the plaguezones and spellscarred citizens of Elturgard. While Elturel itself has failed to deliver a cure, they are suspicious that a city in political turmoil has solved the problem so quickly. Adventurers are sent to seek the truth behind the rumors and have strict instructions to be suspect of all claims. A Living Forgotten Realms adv for levels 1-10.
Rumors have surfaced that a new power in Iriaebor has secretly developed a cure for the plaguezones and spellscarred citizens of Elturgard. While Elturel itself has failed to deliver a cure, they are suspicious that a city in political turmoil has solved the problem so quickly. Adventurers are sent to seek the truth behind the rumors and have strict instructions to be suspect of all claims. A Living Forgotten Realms adv for levels 1-10.
A member of the Fellowship is arrested for murder in Paris, and the characters are sent to investigate the circumstances. Is the case as open-and-shut as it appears, or is there more going on than meets the eye? An adventure designed for low-level (level 1-5) characters set in the Fellowship of the White Star setting of Earth, 1908.
A tattered old scroll goes missing, and everyone is too busy to track it down. When you do, it’s clear that not the scroll, but rather the ancient ruins it described, is the real goal. Can you reach the heart of the matter, before the enemy does? A Campaign Introductory Adventure for character levels 1-3.
A tattered old scroll goes missing, and everyone is too busy to track it down. When you do, it’s clear that not the scroll, but rather the ancient ruins it described, is the real goal. Can you reach the heart of the matter, before the enemy does? A Campaign Introductory Adventure for character levels 1-3.
A tattered old scroll goes missing, and everyone is too busy to track it down. When you do, it’s clear that not the scroll, but rather the ancient ruins it described, is the real goal. Can you reach the heart of the matter, before the enemy does? A Campaign Introductory Adventure for character levels 1-3.
A tattered old scroll goes missing, and everyone is too busy to track it down. When you do, it’s clear that not the scroll, but rather the ancient ruins it described, is the real goal. Can you reach the heart of the matter, before the enemy does? A Campaign Introductory Adventure for character levels 1-3.