The Duke's nephew, the mayor of a trading hamlet to the north, has not sent word of how they faired the previous winter and magical communication has been lost with the hamlet. You are sent to investigate, to assist and guard the nephew as needed, and bring back word of this troublesome disruption. But a terror lurks in the village. And where are all the townsfolk?
Unknown creatures have invaded the Veldt Hills and taken captive over 100 prisoners. It is feared that they are to be sacrificed to appease an ancient God. The party has been sent to find these creatures, destroy them, and rescue the prisoners. An adventure for character levels 13 to 15. Characters are provided. Participants in each session play as a team. Team with highest score from all sessions wins a copy of the module.
Unknown creatures have invaded the Veldt Hills and taken captive over 100 prisoners. It is feared that they are to be sacrificed to appease an ancient God. The party has been sent to find these creatures, destroy them, and rescue the prisoners. An adventure for character levels 13 to 15. Characters are provided. Participants in each session play as a team. Team with highest score from all sessions wins a copy of the module.
Unknown creatures have invaded the Veldt Hills and taken captive over 100 prisoners. It is feared that they are to be sacrificed to appease an ancient God. The party has been sent to find these creatures, destroy them, and rescue the prisoners. An adventure for character levels 13 to 15. Characters are provided. Participants in each session play as a team. Team with highest score from all sessions wins a copy of the module.
Unknown creatures have invaded the Veldt Hills and taken captive over 100 prisoners. It is feared that they are to be sacrificed to appease an ancient God. The party has been sent to find these creatures, destroy them, and rescue the prisoners. An adventure for character levels 13 to 15. Characters are provided. Participants in each session play as a team. Team with highest score from all sessions wins a copy of the module.
In the freezing winter of northern Germania, on the longest night of the year, the clear freezing skies are split with a light from heaven that descends into a forest to the north. The bishop has asked you investigate. But the roads are snowed in, it is the coldest winter in memory and a terror lurks in the northern forest.
The world is a dark place, and it has been since the fall of the great empire. Now with a Dark Dragon God and it's followers are on the move the only chance to stop it is to go back to where it all began. Inside the Dark Tower are the legendary Rune Weapons, but they are guarded by some of the most powerful undead. It is up to a small force to break off from the war and try to do the impossible.
For 99 years the Mad Emperor Marion has been giving away a Ring of Three Wishes at noon every day. The gods have determined that this madness must end. A group of clerics has been assembled to see to it. A group of mages is on hand because they donât trust the clerics with the power of the Wish Rings. Every character has one or more private goals.
For 99 years the Mad Emperor Marion has been giving away a Ring of Three Wishes at noon every day. The gods have determined that this madness must end. A group of clerics has been assembled to see to it. A group of mages is on hand because they donât trust the clerics with the power of the Wish Rings. Political Intrigue. Every character has one or more private goals.
A genocidal despot of ages past has been resurrected! Infiltrate a recreation of his own bunker within four hours, or "The Good Baron" will be loosed upon the Prime Material Plane once again! Familiarity with D&D is preferred.