You grew up in a secret clan of lycanthropes, hiding from the priests who hated and hunted your kind almost to extinction. Now your pack has heard rumors that a great champion of this priesthood travels with a wereslayer artifact. Now is the time to turn the tables and wipe the earth clean of this one who spilled your kindred's blood. Now is the time ... for vengeance. Uses new lycanthrope rules from Sean K Reynolds' book Curse of the Moon.
You grew up in a secret clan of lycanthropes, hiding from the priests who hated and hunted your kind almost to extinction. Now your pack has heard rumors that a great champion of this priesthood travels with a wereslayer artifact. Now is the time to turn the tables and wipe the earth clean of this one who spilled your kindred's blood. Now is the time ... for vengeance. Uses new lycanthrope rules from Sean K Reynolds' book Curse of the Moon.
In a world where morality is grey, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? This is a STANDARD LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure before playing LA-SP5-02.
In a world where morality is grey, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? This is a STANDARD LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure before playing LA-SP5-02.
In a world where morality is grey, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? This is a STANDARD LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure before playing LA-SP5-02.
The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This STANDARD LIVING ARCANIS adventure is for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure after playing LA-SP5-01.
The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This STANDARD LIVING ARCANIS adventure is for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure after playing LA-SP5-01.
The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This STANDARD LIVING ARCANIS adventure is for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure after playing LA-SP5-01.
Living Arcanis Battle Interactive: Divided We Fall
Description:
The past year has pulled Onara in all directions, drawing battle lines across friendships. Now comes the time to unite against a common foe... if old wounds can be healed. This is a continuous-play two-round (eight-hour) combat-intensive Battle Interactive for the LIVING ARCANIS campaign. Supports characters of 1st through 16th level (APL 2-17).
Aehion Hayttear, decedent of the Dreambreaker, has fled Wroat in possession of the Delirium Stone and threatens to become one of the greatest threats since the Aberrant Lords of old, despite having been slain by the Diggers' Union once already. Now you must end the threat that you began, before madness finds its way home.