Can you find who is killing the crew of a merchantship? In the style of the RPGA's "Classic" pregen adventures, a role-playing heavy mystery game by Reynolds C. Jones for pregenerated characters.
Description:
The Merchantman "New Horizons" is living up to its name. You were sailing along on your way to the Eastern Trade Cities Port at East Haven on Zest'qua, with goods and important passengers aboard, until... you weren't. You have no idea where you are now. The stars are strange, what few of them you see through the mists, and something, or someone, is picking off members of the crew one at a time. A mutiny nears, not that it will matter if you can't find your way back to familiar seas. In any event, the crew can no longer be trusted-- they seem to be withdrawing into sullen cliques. The three gentlefolk aboard must work with the Captain, Boatswain, and First Mate to solve this before it's too late.
Can you find who is killing the crew of a merchantship? In the style of the RPGA's "Classic" pregen adventures, a role-playing heavy mystery game by Reynolds C. Jones for pregenerated characters.
Description:
The Merchantman "New Horizons" is living up to its name. You were sailing along on your way to the Eastern Trade Cities Port at East Haven on Zest'qua, with goods and important passengers aboard, until... you weren't. You have no idea where you are now. The stars are strange, what few of them you see through the mists, and something, or someone, is picking off members of the crew one at a time. A mutiny nears, not that it will matter if you can't find your way back to familiar seas. In any event, the crew can no longer be trusted-- they seem to be withdrawing into sullen cliques. The three gentlefolk aboard must work with the Captain, Boatswain, and First Mate to solve this before it's too late.
A group of teens must rescue the heir-apparent. In the style of the RPGA's "Classic" pregen adventures, a role-playing and romance heavy game by Adam H. Strong-Morse for pregenerated characters.
Description:
The six of you have grown up together as pages, fosterlings, and later squires in the Court of the Emperor of Southern Drucien. You are nobles and princes and princesses in your own right, but until now, you have been treated as children--educated and trained, but mostly kept safe and away from opportunities to prove yourself. All that changes when the foulest enemies kidnap the heir-apparent of the Empire while the Emperor and his Council are busy with a diplomatic matter that must not be disturbed. It is up to you to prove yourself and save the prince--while you also are confronted with great questions about your feelings for each other and your futures, together or apart.
A group of teens must rescue the heir-apparent. In the style of the RPGA's "Classic" pregen adventures, a role-playing and romance heavy game by Adam H. Strong-Morse for pregenerated characters.
Description:
The six of you have grown up together as pages, fosterlings, and later squires in the Court of the Emperor of Southern Drucien. You are nobles and princes and princesses in your own right, but until now, you have been treated as children--educated and trained, but mostly kept safe and away from opportunities to prove yourself. All that changes when the foulest enemies kidnap the heir-apparent of the Empire while the Emperor and his Council are busy with a diplomatic matter that must not be disturbed. It is up to you to prove yourself and save the prince--while you also are confronted with great questions about your feelings for each other and your futures, together or apart.