A perilous quest, a mysterious keep, terrible traps, and perplexing puzzles challenge the adventurers in a race against time to recover the stolen Orb of Illumination.
Description:
Light has failed in the underground kingdom of Zephtalio. The Night Hawks, (locally) famous adventurers, are hired to retrieve the Orb of Illumination. The followers of Kelimar, God of Anarchy, have stolen the artifact in an effort to throw the underground kingdom into chaos. Brave a mysterious tower filled with puzzles, traps, and mad cultists in a race against time. Will the party restore the artifact and bring light back to the kingdom?
A perilous quest, a mysterious keep, terrible traps, and perplexing puzzles challenge the adventurers in a race against time to recover the stolen Orb of Illumination.
Description:
Light has failed in the underground kingdom of Zephtalio. The Night Hawks, (locally) famous adventurers, are hired to retrieve the Orb of Illumination. The followers of Kelimar, God of Anarchy, have stolen the artifact in an effort to throw the underground kingdom into chaos. Brave a mysterious tower filled with puzzles, traps, and mad cultists in a race against time. Will the party restore the artifact and bring light back to the kingdom?
A perilous quest, a mysterious keep, terrible traps, and perplexing puzzles challenge the adventurers in a race against time to recover the stolen Orb of Illumination.
Description:
Light has failed in the underground kingdom of Zephtalio. The Night Hawks, (locally) famous adventurers, are hired to retrieve the Orb of Illumination. The followers of Kelimar, God of Anarchy, have stolen the artifact in an effort to throw the underground kingdom into chaos. Brave a mysterious tower filled with puzzles, traps, and mad cultists in a race against time. Will the party restore the artifact and bring light back to the kingdom?
A perilous quest, a mysterious keep, terrible traps, and perplexing puzzles challenge the adventurers in a race against time to recover the stolen Orb of Illumination.
Description:
Light has failed in the underground kingdom of Zephtalio. The Night Hawks, (locally) famous adventurers, are hired to retrieve the Orb of Illumination. The followers of Kelimar, God of Anarchy, have stolen the artifact in an effort to throw the underground kingdom into chaos. Brave a mysterious tower filled with puzzles, traps, and mad cultists in a race against time. Will the party restore the artifact and bring light back to the kingdom?
A perilous quest, a mysterious keep, terrible traps, and perplexing puzzles challenge the adventurers in a race against time to recover the stolen Orb of Illumination.
Description:
Light has failed in the underground kingdom of Zephtalio. The Night Hawks, (locally) famous adventurers, are hired to retrieve the Orb of Illumination. The followers of Kelimar, God of Anarchy, have stolen the artifact in an effort to throw the underground kingdom into chaos. Brave a mysterious tower filled with puzzles, traps, and mad cultists in a race against time. Will the party restore the artifact and bring light back to the kingdom?
To save the queen, the intrepid adventurers hunt for a mythical healing plant, navigate a dangerous jungle, and investigate an ancient ruin. 5th level adventure.
Description:
Time is running out. The queen has been poisoned and spells have proven ineffective to halt its progress. Only the fabled Scarlet Thorned Rose has the power to heal top the poison. Her people have begged the (locally) famous mercenaries, the Night Hawks, to find the herb. They will have to deal with the jungle denizens by stealth or strength and navigate puzzles and traps in a ruined city to secure the herb in time.
To save the queen, the intrepid adventurers hunt for a mythical healing plant, navigate a dangerous jungle, and investigate an ancient ruin. 5th level adventure.
Description:
Time is running out. The queen has been poisoned and spells have proven ineffective to halt its progress. Only the fabled Scarlet Thorned Rose has the power to heal top the poison. Her people have begged the (locally) famous mercenaries, the Night Hawks, to find the herb. They will have to deal with the jungle denizens by stealth or strength and navigate puzzles and traps in a ruined city to secure the herb in time.
To save the queen, the intrepid adventurers hunt for a mythical healing plant, navigate a dangerous jungle, and investigate an ancient ruin. 5th level adventure.
Description:
Time is running out. The queen has been poisoned and spells have proven ineffective to halt its progress. Only the fabled Scarlet Thorned Rose has the power to heal top the poison. Her people have begged the (locally) famous mercenaries, the Night Hawks, to find the herb. They will have to deal with the jungle denizens by stealth or strength and navigate puzzles and traps in a ruined city to secure the herb in time.
To save the queen, the intrepid adventurers hunt for a mythical healing plant, navigate a dangerous jungle, and investigate an ancient ruin. 5th level adventure.
Description:
Time is running out. The queen has been poisoned and spells have proven ineffective to halt its progress. Only the fabled Scarlet Thorned Rose has the power to heal top the poison. Her people have begged the (locally) famous mercenaries, the Night Hawks, to find the herb. They will have to deal with the jungle denizens by stealth or strength and navigate puzzles and traps in a ruined city to secure the herb in time.
To save the queen, the intrepid adventurers hunt for a mythical healing plant, navigate a dangerous jungle, and investigate an ancient ruin. 5th level adventure.
Description:
Time is running out. The queen has been poisoned and spells have proven ineffective to halt its progress. Only the fabled Scarlet Thorned Rose has the power to heal top the poison. Her people have begged the (locally) famous mercenaries, the Night Hawks, to find the herb. They will have to deal with the jungle denizens by stealth or strength and navigate puzzles and traps in a ruined city to secure the herb in time.