Madame Lisa del Giocondo has disappeared and it’s up to you, the apprentices of Leonardo Da Vinci, to find her. Roleplaying encouraged, puzzle solving inevitable. Fourth Level characters provided.
Description:
You have heard the story of robbery of the Mona Lisa, but have you heard the tale of the disappearance of the woman herself? The year is 1503 and you, as apprentices of Leonardo Da Vinci, are on the verge of graduation to masters yourselves. However, the subject for his next painting, Madame Lisa del Giocondo, has disappeared on the eve of her portrait. Will you help your master one final time and return Madame Lisa to Florence?
In 1835, the Pequod sailed the oceans, whaling. This is a story of previous events to befall the ship and crew. Roleplaying encouraged, Combat inevitable. Fifth level characters provided.
Description:
Fifteen years before the fateful hunt for Moby-Dick, the Pequod was a newer whaling ship sailing the oceans. As France conquered Algiers in 1830, the threat of Barbary pirates was dying. Nearly 140 years after the Salem Witch Trials, the people of New England were still nervous about magic. Sadly, the slave trade was still active. Note: Although Melville's book was full of racist imagery, the author is doing his best to treat every character with respect in this adventure.
In 1835, the Pequod sailed the oceans, whaling. This is a story of previous events to befall the ship and crew. Roleplaying encouraged, Combat inevitable. Fifth level characters provided.
Description:
Fifteen years before the fateful hunt for Moby-Dick, the Pequod was a newer whaling ship sailing the oceans. As France conquered Algiers in 1830, the threat of Barbary pirates was dying. Nearly 140 years after the Salem Witch Trials, the people of New England were still nervous about magic. Sadly, the slave trade was still active. Note: Although Melville's book was full of racist imagery, the author is doing his best to treat every character with respect in this adventure.
In 1835, the Pequod sailed the oceans, whaling. This is a story of previous events to befall the ship and crew. Roleplaying encouraged, Combat inevitable. Fifth level characters provided.
Description:
Fifteen years before the fateful hunt for Moby-Dick, the Pequod was a newer whaling ship sailing the oceans. As France conquered Algiers in 1830, the threat of Barbary pirates was dying. Nearly 140 years after the Salem Witch Trials, the people of New England were still nervous about magic. Sadly, the slave trade was still active. Note: Although Melville's book was full of racist imagery, the author is doing his best to treat every character with respect in this adventure.
Shakespeare: Bard in Residence: Tower of London. Last your heard, he was writing furiously. His vanishing left few clues - a strange paper cup and handkerchief. King Harry has ordered his return.
Shakespeare: Bard in Residence: Tower of London. Last your heard, he was writing furiously. His vanishing left few clues - a strange paper cup and handkerchief. King Harry has ordered his return.
Shakespeare: Bard in Residence: Tower of London. Last your heard, he was writing furiously. His vanishing left few clues - a strange paper cup and handkerchief. King Harry has ordered his return.
As experts on the seven wonders, you know their connection to the gods. Someone is breaking in. Can you stop them? Roleplaying encouraged, puzzle solving inevitable. Fourth level chars provided.
Description:
The seven wonders of the ancient world developed culture as you know it, but as experts on each of the wonders, you know they were something more. Each wonder is connected to one of the ancient gods of the world. Now, someone has been breaking into each of them, leaving no trace. Will you discover the secrets of the wonders of the ancient world, or will you let the gods rise again?
As experts on the seven wonders, you know their connection to the gods. Someone is breaking in. Can you stop them? Roleplaying encouraged, puzzle solving inevitable. Fourth level chars provided.
Description:
The seven wonders of the ancient world developed culture as you know it, but as experts on each of the wonders, you know they were something more. Each wonder is connected to one of the ancient gods of the world. Now, someone has been breaking into each of them, leaving no trace. Will you discover the secrets of the wonders of the ancient world, or will you let the gods rise again?
Rumors of ogres near the Mildenhall ruins. All humanoids were pushed to the Highlands far to the north. You're dispatched from nearby Oxford & Bristol to investigate and deal with the unlikely threat.
Description:
Roleplaying encouraged, combat inevitable. Third level characters provided. This is a re-conception of the 1999 Gen Con adventure - if you played Sir Flux & Co as 2nd Ed characters and still remember it, hats off to you.