One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
Play as a Hand of Yaujta (Predator) as you coordinate a hunt for a group of Humans that entered a sacred site. But the hidden ancient secrets and threats aren't only dangerous to the infiltrators.
The final test of initiates in the Slayers Lodge is to clear out an infected area of the Beast Scourge to save the residents. Only the residents, who begged for help, haven't exactly been forthcoming.
The mysterious Alseids are asking for help from a CATACLYSMIC mistake. Healthy rewards for those that survive! 8th level.
Description:
The reclusive Alseids have sent out a magical beacon for help. No one knows why they have asked for help when they have isolated themselves from the rest of the world for centuries. All that is known is that the forest they reside in has become dangerous to all in recent weeks.
The Dragon God King of the city Khordin, Palansora, has called on you to be the new champions and enter his trials. It is a great honor to face the temples threats and be a savior for the city!
In an audacious bid for power, the Cult of the Dragon, along with its allies and the Red Wizards of Thay, seeks to free Tiamat from her prison in the Nine Hells to bring her to the Forgotten Realms.
It's just another day in the occupied village of Garen's Well. Another day without magic. Without gods. Without hope. Into town walks a hooded figure who takes a seat at the bar.
It's just another day in the occupied village of Garen's Well. Another day without magic. Without gods. Without hope. Into town walks a hooded figure who takes a seat at the bar.