An "oddity" has escaped from the carnival and you are tasked with tracking it down and returning it alive - or as alive as it ever was. 5th level.
Description:
The party is hired by a carnival full of oddities and exotic monsters to track down one that has escaped. Rumors abound that the monster is a cruel mockery of humanoids created by nature as revenge and others think it is just a rogue wizards transmutation experiment.
The void dragons grow in strength. We must stop them before what we most fear comes to pass! 14th level.
Description:
The dreaded void dragons have been a menace to the world for centuries. Their floating citadel has always seemed like too insurmountable a task to take on, but rumors have recently surfaced that the pair have recently laid a clutch of eggs. Many wizards are worried that with so much void energy in one condensed area the barrier between the world and the void may weaken. Thus, you have been tasked to take out this potential catastrophe by ANY MEANS NECESSARY.
You investigate the clock tower after being contracted by the Clockworkers' Guild. They want to learn the secrets of the tower built by the wealthy former adventurer Jenneline Gyre. 3rd level.
Sightings of a strange old ship stalking the waters of Barataria has the Conclave of New Orleans concerned. With the Wardens off to war with the Red Court, looks like this job is up to you!
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
Play as a Hand of Yaujta (Predator) as you coordinate a hunt for a group of Humans that entered a sacred site. But the hidden ancient secrets and threats aren't only dangerous to the infiltrators.
The final test of initiates in the Slayers Lodge is to clear out an infected area of the Beast Scourge to save the residents. Only the residents, who begged for help, haven't exactly been forthcoming.