A Twist in Time VI-Roun is Burning! Not the Return You Were Expecting
Summary:
Land Ho! Roun is in sight and its on fire! The Water & Air factions must be attempting a coup. The Czar must be found and protected at all costs.
Description:
Normandy beaches are a long way/time from now. You have spent the last 9 months trying to make sense of this world. You feel that a way back is possible if one of you can just master the use of the world's magic. You allied yourself with a King and a Czar against the Empire of Man. You saved the Princess from a bunch of human sacrificing magic-wielding islanders. Now Roun is in sight, but it is burning. The 7 factions of Roun where always at odds, but now it seems the Water & Air Factions have made their move against the Czar and civil has broken out in Roun. You were counting on Roun as an ally to help fight the Empire of Man. You need the Czar alive and safe, no matter the cost.
Your parents adventured together, they were the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when capture the flag was just a game.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but when they did, you heard talk about the Kings Company of the Red Star. Now second generation adventurers, and the Elite Irregulars under the desperate Countess Whitewater. You saved County Whitewater from a seige, now you must find the one item that might turn the tide of the war. Even as you quest, you keep flashing back to lessons learned... when capture the flag was just a game.
Your parents adventured together, they were the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when capture the flag was just a game.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but when they did, you heard talk about the Kings Company of the Red Star. Now second generation adventurers, and the Elite Irregulars under the desperate Countess Whitewater. You saved County Whitewater from a seige, now you must find the one item that might turn the tide of the war. Even as you quest, you keep flashing back to lessons learned... when capture the flag was just a game.
A Twist in Time-Chapter 5-We Saved the Princess!! Run!!!!!!!
Summary:
You saved the Princess from the Southron Islanders, along with 12 other prisoners. You have made it back to the ships, now to escape. More important, can you get the Princess back to Roun?
Description:
Normandy beaches are a long way/time from now. You have spent the last 9 months trying to make sense of this world. You feel that a way back is possible if one of you can just master the use of the world’s magic. You allied yourself with a King and a Czar against the Empire of Man. You saved the Princess from a bunch of human sacrificing magic-wielding islanders. Now there is a long ocean voyage back to Roun. The sudden storm that has just brewed up is not going to make it pleasant, but on the good side it should keep those 100 Southron islanders from catching you. The island expectantly looms ahead, any port in a storm they say. The fact that it looks dark and foreboding will have to wait till after shelter is found.
Your parents adventured together and raised you as one extended family. Now second generation adventurers, you keep flashing back to lessons learned... when capture the flag was just a game.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but you heard talk about the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when capture the flag was just a game.
Your parents adventured together and raised you as one extended family. Now second generation adventurers, you keep flashing back to lessons learned... when capture the flag was just a game.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but you heard talk about the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when capture the flag was just a game.
A Twist in Time - Chapter 4-We are off to save the Princess, the wonderful Princess of....
Summary:
Roun czar on your side, Done! Roun Army to open 2nd front, Done! Protect the Princess, well 2 out of three is not really that bad. Nazi fighting aside, it is time to save the Princess.
Description:
Roun czar on your side, Done! Roun Army to open second front, Done!, Protect the Princess, well 2 out of three is not really that bad....Who would have thought that when you signed up to fight the Nazis, you would end up in a different world, saving an honest to goodness, magic wielding Princess from blood thirsty pirates...makes dropping into occupied France 9 months ago seem easy now...
Your parents rarely talked about their adventures, but you heard talk about the King's Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned...
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but you heard talk about the King's Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when the only thing to worry about was being called mean names.
Your parents rarely talked about their adventures, but you heard talk about the King's Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned...
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but you heard talk about the King's Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when the only thing to worry about was being called mean names.
January 1944, Italy -- WW2 Straight Up & Dry, Monastery Blues edition
Summary:
North Africa & Sicily in '43, now it’s Italy. Monte Cassino, problem, may be bombed, but a high ranking Italian official's daughter is there. Someone needs to get her out, thanks for volunteering.
Description:
You survived North Africa & Sicily in '43, now it’s time to give the Germans the boot! Or better yet, git'em OFF the boot. After Sicily you were sent back for some R&R, now it is 1944 and time to get back into the war. Monte Cassino is a very large thorn in the allies’ side, there is talk of bombing it, unfortunately a high ranking Italian official's daughter is there. Someone needs to get her out, thanks for volunteering.