House Secunforth asks for your aid, requesting your assistance in recovering a long lost treasure. You have been promised great rewards if you are successful. Lvls 1-10 Pt 3 Malevolent Mystery
Description:
House Secunforth asks for your aid one more time, requesting your assistance in recovering a long lost treasure. Only you have the tools to complete this task, and you have been promised great rewards if you are successful. Do you have what it takes? A one-round Universal Dungeon adventure set in Salinmoor for character levels 1-10, and Part 3 and Conclusion of the Malevolent Mystery story arc.
House Secunforth asks for your aid, requesting your assistance in recovering a long lost treasure. You have been promised great rewards if you are successful. Lvls 1-10 Pt 3 Malevolent Mystery
Description:
House Secunforth asks for your aid one more time, requesting your assistance in recovering a long lost treasure. Only you have the tools to complete this task, and you have been promised great rewards if you are successful. Do you have what it takes? A one-round Universal Dungeon adventure set in Salinmoor for character levels 1-10, and Part 3 and Conclusion of the Malevolent Mystery story arc.
Some jobs are a mystery, even to the employer. A relocated family from Sterich-chased from their new lands by an orc band-can you reclaim their family farm and recover their heritage? Lvls 1-4.
Description:
Some jobs are a mystery, even to the employer. A recently relocated family from Sterich has been chased from their new lands by a band of orcs. Can you reclaim their family farm and recover their heritage? A one-round Wilderness adventure set in Keoland during CY 614 for levels 1-4.
Some jobs are a mystery, even to the employer. A relocated family from Sterich-chased from their new lands by an orc band-can you reclaim their family farm and recover their heritage? Lvls 1-4.
Description:
Some jobs are a mystery, even to the employer. A recently relocated family from Sterich has been chased from their new lands by a band of orcs. Can you reclaim their family farm and recover their heritage? A one-round Wilderness adventure set in Keoland during CY 614 for levels 1-4.
Some jobs are a mystery, even to the employer. A relocated family from Sterich-chased from their new lands by an orc band-can you reclaim their family farm and recover their heritage? Lvls 1-4.
Description:
Some jobs are a mystery, even to the employer. A recently relocated family from Sterich has been chased from their new lands by a band of orcs. Can you reclaim their family farm and recover their heritage? A one-round Wilderness adventure set in Keoland during CY 614 for levels 1-4.
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. What could possibly go wrong? Character lvls 1-4, Pt 1 Wrath of the Reptiles story arc.
Description:
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. Sure, the Hool is a dangerous place, but they assure you it is simple caravan guard duty. What could possibly go wrong? A one-round Story-arc Wilderness Universal adventure for character levels 1-4, and Part 1 of the Wrath of the Reptiles story arc.
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. What could possibly go wrong? Character lvls 1-4, Pt 1 Wrath of the Reptiles story arc.
Description:
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. Sure, the Hool is a dangerous place, but they assure you it is simple caravan guard duty. What could possibly go wrong? A one-round Story-arc Wilderness Universal adventure for character levels 1-4, and Part 1 of the Wrath of the Reptiles story arc.
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. What could possibly go wrong? Character lvls 1-4, Pt 1 Wrath of the Reptiles story arc.
Description:
You are asked to discreetly deliver some goods for the Merchant's Guild of Saltmarsh into the Hool Marsh. Sure, the Hool is a dangerous place, but they assure you it is simple caravan guard duty. What could possibly go wrong? A one-round Story-arc Wilderness Universal adventure for character levels 1-4, and Part 1 of the Wrath of the Reptiles story arc.
Adventurers are called to the great dwarven citadel of Konsinemarr in the northeastern Lortmils to assist the wealthy Honroldt Clan on a personal affair. Lvl 1-4 Pt2 Lortmil Menace
Description:
Adventurers are called to the great Dwarven citadel of Konsinemarr in the northeastern Lortmils to assist the Honroldt Clan on a personal affair. It should be an interesting request, considering the Honroldts are said to be quite wealthy, and likely want for little materially... A one-round Story-arc Dungeon adventure set in the Lortmil Mountains for level 1-4 characters. Part of the Lortmil Menace Story-arc.
Adventurers are called to the great dwarven citadel of Konsinemarr in the northeastern Lortmils to assist the wealthy Honroldt Clan on a personal affair. Lvl 1-4 Pt2 Lortmil Menace
Description:
Adventurers are called to the great Dwarven citadel of Konsinemarr in the northeastern Lortmils to assist the Honroldt Clan on a personal affair. It should be an interesting request, considering the Honroldts are said to be quite wealthy, and likely want for little materially... A one-round Story-arc Dungeon adventure set in the Lortmil Mountains for level 1-4 characters. Part of the Lortmil Menace Story-arc.