Knights of the Dragon 19 Ancient Evil, Ancient Trappings
Summary:
Since the Great Wyrm Acid was freed, Calvaria has braced for assault. The heroes must trace its past & present actions. For KotD PCs levels 6-8.
Description:
Since the Great Wyrm Acid was freed, Calvaria has braced for its assault. The heroes are called upon to trace its past & present actions. 2nd of the Acid modules. You will need to bring an existing 6th-8th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: investigation, research, combat.
The City of Calvaria is poisoned, & the heroes must find the source & the cure. For KotD PCs levels 1-3.
Description:
The City of Calvaria is poisoned, and the heroes must find the source & the cure. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules.
Emphasis: investigation.
Knights of the Dragon 20 Missing Miners, Manipulative Monsters
Summary:
King Tarvan Silveraxe has once again requested the Knight's assistance with a disturbing series of disappearances in the deep mines. For KotD PCs levels 6-8.
Description:
The Knight’s investigations of Acid’s past have lead them Karaz-a-tan Undermountain. While there, King Tarvan Silveraxe asks them to look into the disappearances recently plaguing the deem mines. 3rd of the Acid modules. You will need to bring an existing 6th-8th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: combat, investigation, trapfinding.
The heroes have finally located the Great Wyrm Acid's horde, abandoned for millennia. What guardians remain? For KotD PCs levels 6-8.
Description:
The heroes have finally located the Great Wyrm Acid’s horde, abandoned for millennia. What guardians remain? 4th of the Acid modules. You will need to bring an existing 6th-8th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: combat, exposition, diplomacy.
The Knights return to Minilous to investigate problems only to discover some things should stay buried. For KotD PCs levels 6-9.
Description:
The Kingdom of the Dead” The Knights are sent back to Minilous to investigate new problems developing within the city’s mines. A race of life and death as they soon discover some things were meant to be dug up, while others need to remain buried. 3rd of the Stronghold modules. You will need to bring an existing 6th-9th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: combat, investigation, trapfinding
Crown Prince Rolland of Minilous is to be married, but needs to pass the test of leadership. A state marriage with action, romance, & comedy. For KotD PCs levels 6-9.
Description:
The Marriage Marsh Crown Prince Rolland of Minilous is to be married but he needs to pass the test of leadership. The heroes are sent to rescue the soon to be Princess and escort her to Minilous safely. An adventure with action, romance, & comedy. 4th of the Stonghold modules. You will need to bring an existing 6th-9th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules.
Emphasis: diplomacy, combat, exposition
The Dwarven allies of King Josef Calvarion I need help repelling an invasion. For KotD PCs levels 1-3.
Description:
The Dwarven allies of King Josef Calvarion I need help repelling an invasion. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules.
A dungeon crawl with an iconic monster. For KotD PCs levels 9-11
Description:
Calvaria’s subterranean allies have demanded assistance in dealing with a new threat. Hundreds have gone missing, and panic is mounting. The Knights are dispatched to render assistance. 3rd of the All-Watcher modules. You will need to bring an existing 9th-11th level KotD character, use a pre-generated character, or bring a 9th-level character built using our online character creation rules.
Emphasis: combat, trapfinding, puzzle-solving
Knights of the Dragon 35 Thunder from Down Under part 1: Trample
Summary:
Enter a fighting tournament in Dragon's Bluff to uncover the secrets behind a new form of "magic" Part 1 of 3. For KotD PCs levels 11-13.
Description:
Rumors persist about a martial arts champion in Dragon’s Bluff that exhibits powers that do not correspond to traditional magic. Enter the fighting tournament to face him & learn his secrets, so that Calvaria can begin training its defenders with these new techniques. You will need to bring an existing 11th-13th level KotD character, use a pre-generated character, or bring a 11th-level character built using our online character creation rules.
Emphasis: combat, diplomacy
Knights of the Dragon 36 Thunder from Down Under part 2: Giants, Bugs, Giant Bugs?
Summary:
Persuade the natives of Gangurru to share their style of "magic." Part 2 of 3. For KotD PCs levels 11-13.
Description:
Travel to the island continent of Gangurru to establish diplomatic relations with the natives, persuading them to teach Calvaria’s defenders their style of magic. You will need to bring an existing 11th-13th level KotD character, use a pre-generated character, or bring a 11th-level character built using our online character creation rules.
Emphasis: combat, diplomacy